Just Better Pawn Generation Mod overhauls how pawns are generated to reduce “useless” pawns and overly “god-like” ones, aiming for a more balanced middle ground while keeping variety. It removes random skill bumps, adds a curated set of balanced backstories, and reworks traits so generated pawns feel fairer and more consistently usable.
Just Better Pawn Generation Features
- No longer has any specific dependencies, since backstories can be patched like any other def.
- Includes an option to ignore vanilla backstories (they do not have the full amount of skill points).
- Includes an option to select the minimum spawning age of pawns.
- Adds support for Trait Value.
- Works better with Humanoid Alien Races.
What the mod changes
Minimum Age
- Pawns can no longer ever spawn without an adult backstory, by raising the minimum generated age to 20.
No More Random Skills
- Removes all random skills (including age-related skill bumps).
- All skill points are derived from backstories.
Editable Backstories and custom backstories
- Adds 6 child backstories and 78 adult backstories designed to be balanced.
- Each pawn is assigned exactly 50 total skill points from backstories.
- Skill point allocation is designed so no skill is unfairly biased, while keeping a wide variety of possible outcomes.
Overhauled Traits
Many traits considered entirely negative or unbalanced have been removed, including:
- Abrasive.
- Annoying Voice.
- Beautiful.
- Chemical Fascination.
- Chemical Interest.
- Creepy Breathing.
- Depressive.
- Greedy.
- Industrious.
- Iron-willed.
- Jealous.
- Jogger.
- Lazy.
- Misandrist.
- Misogynist.
- Nervous.
- Neurotic.
- Pessimist.
- Prosthophobe.
- Psychically dull.
- Psychically hypersensitive.
- Psychically sensitive.
- Sanguine.
- Slothful.
- Slowpoke.
- Staggeringly ugly.
- Teetotaler.
- Too Smart.
- Ugly.
- Very neurotic.
- Volatile.
- Wimp.
Some traits are altered, including:
- Brawler: No longer gives skill buffs/debuffs, and no longer gives negative thoughts for holding ranged weapons.
- Green Thumb: No longer gives skill buffs; instead adds +25% plant work speed and +25% growing yield.
- Kind: +25% social chat impact.
- Fast Learner: Global learning bonus reduced to 50%.
- Pyromaniac: No longer triggers random mental breaks; breaks only occur past the normal threshold, and fire starting sprees are the only mental breaks a pyromaniac can have.
FAQ
Is this a cheat mod? No. It does not make pawns stronger overall; it reduces extremes and balances generation around a middle point.
What if I like vanilla pawn generation? Then this mod compilation is not for you.
Compatibility notes
Where possible, changes are made through patches to reduce conflicts. However, this mod makes extensive patch-based modifications to vanilla trait files, so any mod that touches vanilla traits may conflict depending on load order.
Notes from the author:
- The option of having a pawn capable of any work is better implemented in More Than Capable by Charlotte.
- If you would like to change the commonality of the traits, use Vanilla Traits Expanded by Oskar Potocki.
When troubleshooting the Just Better Pawn Generation Mod:
- See if the the error persists if you just have this mod and its requirements active.
- If not, try adding your other mods until it happens again.
- Post your error-log using HugsLib and command Ctrl+F12.
- For best support, please use the Discord-channel for error-reporting.
- Do not report errors by making a discussion-thread, I get no notification of that.
- If you have the solution for a problem, please post it to the GitHub repository.
Additional credits: Spdskatr, Mehni, Sam Kester, dburgdorf, pardeike, Dianna, Shotty, Alias.