Scrap Gladiators Weapons Mod adds a set of improvised and brutal melee and throwable weapons to RimWorld, suitable for both Neolithic and Medieval tech levels. These weapons are designed for tribal and medieval factions and include unique crafting options, with some requiring the Ideology DLC to unlock specific recipes.
Scrap Gladiators Weapons Mod features
Throwable Weapons (Neolithic)
- Throwing Skull (Requires Ideology)
- Description: A modified skull adapted for throwing, deadly at close range
- Damage: 16 (blunt)
- Cooldown: 1.8 seconds
- Mass: 1.2 kg
- Materials: 3 skulls
- Range: 10 tiles
- Benches: Crafting Spot, Electric/Fueled Smithy
- Notes: Can also be used as a melee weapon
- Throwing Brick
- Description: A heavy brick effective against unarmored targets
- Damage: 12 (blunt)
- Cooldown: 2.5 seconds
- Mass: 1.5 kg
- Materials: 30 stone
- Range: 12.9 tiles
- Benches: Crafting Spot
- Bonus: Small boost to construction and smoothing speed
Melee Weapons (Neolithic)
- Scrap Ax
- Description: Brutal improvised ax for close combat
- Damage: 7-10 (blunt/cut)
- Cooldown: 2-2.4 seconds
- Mass: 1.6 kg
- Materials: 35 metal
- Benches: Crafting Spot, Electric/Fueled Smithy
- Bonus: Small boost to plant work speed
- Scrap Karambit
- Description: Small curved blade for quick slashes
- Damage: 10 (cut)
- Cooldown: 1.8 seconds
- Mass: 0.8 kg
- Materials: 20 metal
- Tech Required: Smithing
- Benches: Crafting Spot, Electric/Fueled Smithy
- Nail Mace
- Description: Crude mace with embedded nails
- Damage: 12 (blunt/stab)
- Cooldown: 2.2 seconds
- Mass: 1.3 kg
- Materials: 10 steel, 20 wood
- Benches: Crafting Spot, Electric/Fueled Smithy
- Scrap Machete
- Description: Improvised slashing weapon
- Damage: 13 (cut)
- Cooldown: 2 seconds
- Mass: 1.4 kg
- Materials: 30 steel, 15 wood
- Benches: Crafting Spot, Electric/Fueled Smithy
- Bonus: Small boost to plant work speed
- Scrap Maul
- Description: Massive blunt weapon for crushing armor
- Damage: 10-20 (blunt)
- Cooldown: 2.5-3.2 seconds
- Mass: 2.5 kg
- Materials: 55 metal
- Benches: Crafting Spot, Electric/Fueled Smithy
- Scrap Punch Dagger
- Description: Brutal piercing weapon for close combat
- Damage: 13 (stab)
- Cooldown: 1.7 seconds
- Mass: 0.9 kg
- Materials: 15 metal, 10 wood
- Benches: Crafting Spot, Electric/Fueled Smithy
Melee Weapons (Medieval)
- Scrap Saber
- Description: Refined blade with good balance
- Damage: 6-16 (blunt/stab/cut)
- Cooldown: 1.5-2 seconds
- Mass: 1.2 kg
- Materials: 30 metal
- Tech Required: Long Blades
- Benches: Electric/Fueled Smithy
- Badger Claws
- Description: Wolverine-like triple-bladed weapon
- Damage: 9-14 (blunt/stab/cut)
- Cooldown: 1.5-2 seconds
- Mass: 1.0 kg
- Materials: 45 metal
- Tech Required: Smithing
- Benches: Electric/Fueled Smithy
- Scrap Battle Ax
- Description: Large, heavy ax for devastating strikes
- Damage: 11-19 (blunt/cut/stab)
- Cooldown: 2.7-3 seconds
- Mass: 2.4 kg
- Materials: 50 metal
- Tech Required: Smithing
- Benches: Electric/Fueled Smithy
FAQ
Does this mod require Ideology?
No, only the Throwing Skull requires Ideology. You may still find it on raiders without the DLC.
Does this work with Combat Extended?
Not yet, but a CE Patch mod is in progress. The throwables (brick and skull) pose the biggest challenge.
Who uses these weapons?
Low-tier weapons are used by tribal factions, while medieval factions may have access to higher-tier options.