The Incident Flaregun Mod adds two craftable flare guns that let you deliberately summon incidents when colony life feels too peaceful. These flare guns can be made at the machining table and used to trigger either random or controlled events.
Incident Flaregun Mod Features
Life is too peaceful, so should I actively pursue some excitement?
- Random Flare Gun: Summons an unknown event, not including SL.
- Flare Gun: Summons an event that can be controlled by the player.
Recent changes
- Used the alternate graphics for the Flare Gun.
- Removed the redundant extra assembly.
Compatibility notes
Available languages: Simplified Chinese and English.
Sharing agreement: MIT.
When troubleshooting the Incident Flaregun Mod:
- See if the error persists if you just have this mod and its requirements active.
- If not, try adding your other mods until it happens again.
- Always post your log using the Log Uploader.
- For best support, please use the Discord-channel for error-reporting.
- Do not report errors by making a discussion-thread, I get no notification of that.
- If you have the solution for a problem, please post it to the GitHub repository.
- Use RimSort to sort your mods.
Additional credits: LingLuo.