Home Sweet Home Mod brings emotional depth to your pawns by making them experience feelings of relief and joy after reunions or completing long journeys.
Home Sweet Home Mod Features
- Returning Caravans: Your pawns will feel a sense of relief after returning home from a long journey, happy to be back at home sweet home.
- Great Relief: If a journey lasts longer than 8 days, pawns will feel even more relieved after surviving the dangers of the wildlands.
- Relief of Survival and Arrival: Pawns will be relieved when they reach a destination, whether it’s an ally or a place of attack, knowing they made it without dying from a nap-induced starvation.
- Mixed Feelings: Pawns with neutral feelings about returning caravan members will have neutral moodlets. Those who dislike returning members will receive negative moodlets.
- Long Absences: Colonists left at home will start to worry if a caravan has been gone for more than 6 days, resulting in a negative moodlet. However, pawns with the Psychopath trait will not be affected.
Details
- Journey Duration: Pawns receive a mood boost based on the length of the journey.
- Journey lasted > 2 Days: +8 mood.
- Journey lasted > 8 Days: +15 mood.
- Journey lasted > 6 Days (for home pawns): -10 mood.
- Social Dynamics: Moodlets vary based on a pawn’s relationship with returning caravan members.
- Likes All: Positive moodlet.
- Likes Any: Neutral moodlet.
- Dislikes All: Negative moodlet.
Feedback and Support
Your feedback is highly appreciated as I work towards refining and improving the mod. For more detailed feedback, feel free to send me a DM on Discord: lylerlurden.
If you like my work, consider supporting: https://buymeacoffee.com/lylerlurden
GitHub:
https://github.com/IceFlopper/HomeSweetHomeMOD