RimWorld Mods

Heavy Melee Weapons Mod

Author of the Heavy Melee Weapons Mod: mlie

Heavy Melee Weapons Mod adds oversized melee weapons and exoframes to make close combat more impactful, allowing brawlers to stand their ground against mechanoids and heavily armored enemies. This mod expands melee gameplay with powerful, visually striking weapons designed for pawns who prefer brute force over finesse.

Heavy Melee Weapons Features

Heavy Melee Weapons Mod enhances melee combat by introducing a variety of large-scale weapons and supporting equipment.

  • Oversized melee weapons: Massive swords, warhammers, and other heavy arms designed to devastate enemies.
  • Exoframes: Specialized equipment that enables pawns to wield heavy melee weapons effectively.
  • Expanded combat options: Makes melee-focused pawns more viable against mechanoids and late-game threats.
  • Modular dependency: Uses EnableOversizedWeapons as a requirement instead of bundling it directly.

Compatibility notes

Heavy Melee Weapons Mod includes or supports compatibility patches for the following mods:

  • Combat Extended: Patch by Caulaflourer.
  • Vanilla Weapons Expanded – Heavy Weapons: Allows pawns with exoframes to equip heavy melee weapons.
  • Misha’s Craftable Royalty Weapons: Required research is merged into Ultratech Weapons.
  • Persona Bond Forge: Adds craftable persona variants of heavy melee weapons.

Load order requirements:

  • Must be loaded after Harmony, Royalty, and Vanilla Expanded Framework.
  • Should be loaded before Vanilla Weapons Expanded – Heavy – Reloading Patch.

Available language patches:

  • Chinese, by MZM_GOW.

Additional credits: Kitsune (art), Halno (workshop graphics), xrushha (XML), legodude17 and Amnabi (C#), Oskar Potocki (code and textures from Vanilla Textures Expanded), Caulaflourer (Combat Extended patch).

This mod is no longer actively maintained. The original author has stated that the project is officially dead, but community adoption is welcome.

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