Harrowed Light Mod adds The Harrow, a faction of religious zealots determined to purge anything they consider unholy from your colony. The mod introduces a themed faction along with a collection of distinctive weapons and equipment, and also includes some craftable content unlocked through research.
Harrowed Light Mod Features
- The Harrow faction: Adds The Harrow, a faction of fanatical purifiers who seek to cleanse your colony of anything they deem unholy, starting with your colonists’ earthly vessels.
- New equipment: Includes a variety of themed gear such as thuribles, whips, flamethrowers, and candle holders.
- Crafting content: Some items from Harrowed Light Mod can be crafted after researching Machining.
- Unique production building: After Machining is researched, a peculiar shiny yellow altar becomes available in the Production tab.
FAQ
- Can I craft things from this mod? Yes. Some content from Harrowed Light Mod can be crafted once Machining has been researched.
- I can’t see the sprite details. Use the Camera+ Mod.
- Will there be future updates? Planned updates include more weapons, armor, factions, better research integration, expanded item descriptions, and more faction classes.
Compatibility notes
- General compatibility: Harrowed Light Mod should work with most other mods because it does not change the core game.
- Visual recommendation: If you have trouble seeing sprite details in Harrowed Light Mod, use the Camera+ Mod.
When troubleshooting the Harrowed Light Mod:
- See if the error persists if you just have this mod and its requirements active.
- If not, try adding your other mods until it happens again.
- Always post your log using the Log Uploader.
- For best support, please use the Discord-channel for error-reporting.
- Do not report errors by making a discussion-thread, I get no notification of that.
- If you have the solution for a problem, please post it to the GitHub repository.
- Use RimSort to sort your mods.
Additional credits: Hessras.