RimWorld Mods

Hand-To-Hand Mod

Author of the Hand-To-Hand Mod: Chicken Plucker

The Hand-To-Hand Mod will allow your pawns to perform hand-to-hand abilities to have an advantage over their opponents in melee combat.

  • The Hand-To-Hand Mod adds 9 custom melee abilities for your pawns that they can use to knock out enemies.
  • Includes autocasting!
  • Pawns will now path towards target (unlike previous versions)
  • Based on the original “[CP] Takedown” mod series
  • Discombobulate
  • There is no mercy in this Dojo, is there?
  • Yes, if you discombobulate a caravan muffalo, you will annoy your allies.
  • Ability chance to fail affected by target’s mass and melee skill
  • Ability chance is also affected by your pawn’s melee skill
  • NPCs can use these moves against you as well

Warning: Knockout durations are at max of 2-3 in-game hours (unlike previous versions), depending on the ability your target will get up in a few seconds so do not assume these moves will put them to sleep forever.

  • Pawns can now path to their target unlike previous versions
  • You can enable/disable or hide ability buttons in mod options
  • Abilities have a chance to fail
  • Abilities on success and failure have a cooldown timer
  • Chance to fail is affected by three factors: 1. User’s melee skill 2. Target’s melee skill 3. Target’s mass
  • Enemies can use these abilities against you as well

Note: Disabling autocast or abilities (not hiding, disabling) will disable them for both you and NPCs.


Note: Pawn had 20 melee skill for testing purposes.

Highly recommend to abandon old versions of any “[CP] Takedown” mods. May have possible issues with Combat Extended (requires testing). Safe to disable mid save? Unknown (requires testing)

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