RimWorld Mods

HALO: Rimworld Psychic Pulse Armory Mod

Author of the HALO: Rimworld Psychic Pulse Armory Mod: mlie

HALO: Rimworld Psychic Pulse Armory Mod adds a set of unique non-lethal Forerunner-inspired weapons from the Halo universe to RimWorld. These weapons use a custom “Psychic Shock” system instead of dealing direct damage, allowing you to incapacitate enemies without killing them.

HALO: Rimworld Psychic Pulse Armory Features

Psychic Pulse Weapon System

Unlike conventional weapons, these do not inflict direct damage. Instead, they apply a “Psychic Shock” condition that progressively weakens the target until they are downed. This makes them ideal for capturing enemies or safely stopping escaping prisoners.

The system:

  • Applies escalating debuffs as Psychic Shock increases.
  • Does not affect mechanoids.
  • Considers vanilla traits and psychic resistance gear.
  • Varies effectiveness depending on weapon type and quality.
  • Has a chance to trigger berserk states in targets.

Weapon Availability

These weapons are treated similarly to archotech artifacts:

  • Cannot be crafted.
  • Do not spawn on enemies.
  • Can be found in ancient complexes.
  • May be obtained through quests or rare traders.
  • Occasionally drop via drop pods.

Weapon Collection

Includes a total of 8 unique weapons inspired by Forerunner designs from Halo 4 and Halo 5. Each weapon is slightly overpowered but balanced to fit within the vanilla sandbox while offering a distinct gameplay style.

FAQ

  • Do these weapons spawn on enemies or allies?: No, they do not.
  • Is it Combat Extended compatible?: Yes. The weapons use a custom system and do not require a patch, although community patches exist.
  • Is this part of Vanilla Expanded?: No, it is an independent project.
  • Why use this mod over other Halo mods?: It offers a unique non-lethal combat system that integrates naturally with vanilla gameplay.
  • Will Covenant weapons be added?: Planned as a separate mod.
  • Will more weapons be added?: Possibly, depending on demand.
  • Do weapons use Halo sounds?: Most use authentic sounds from Halo 4 and Halo 5, with minor adjustments.

Compatibility notes

  • Re-released using Asset Bundles to reduce mod size.
  • Compatible with RimWorld 1.1 and 1.2.
  • Includes changes for how effects work on animals.
  • Community patch available for Combat Extended.

When troubleshooting the HALO: Rimworld Psychic Pulse Armory Mod:

  • Test with only this mod and its requirements active.
  • Add other mods gradually to identify conflicts.
  • Upload logs using the Log Uploader.
  • Use Discord for error reporting.
  • Avoid reporting errors via discussion threads.
  • Share solutions on the GitHub repository.
  • Use RimSort to organize your mod list.

Additional credits: Helixien, Kikohi, Oskar Potocki, Luizi, Andross, LoggerC4

CC BY-NC-ND 4.0 (applies only to graphics and code)

Hm, you're using an ad blocker...

We get it, ads are not what you’re here for. But ads help us keep the lights on. We deliver up-to-date mods, guides and plenty of RimWorld content at no cost to you. So, please, add us to your ad blocker’s whitelist to continue browsing the RimWorld Base. 

Please whitelist us on your ad blocker and

Get a lifetime ad-free experience with the purchase of any RimWorld merchandise from our store. 

Still seeing this message after making a purchase? Click here to fix it

Get your RimWorld T-Shirt!

Dress in RimWorld style. For you or your loved ones!