HALO: Rimworld Psychic Pulse Armory Mod adds a set of unique non-lethal Forerunner-inspired weapons from the Halo universe to RimWorld. These weapons use a custom “Psychic Shock” system instead of dealing direct damage, allowing you to incapacitate enemies without killing them.
HALO: Rimworld Psychic Pulse Armory Features
Psychic Pulse Weapon System
Unlike conventional weapons, these do not inflict direct damage. Instead, they apply a “Psychic Shock” condition that progressively weakens the target until they are downed. This makes them ideal for capturing enemies or safely stopping escaping prisoners.
The system:
- Applies escalating debuffs as Psychic Shock increases.
- Does not affect mechanoids.
- Considers vanilla traits and psychic resistance gear.
- Varies effectiveness depending on weapon type and quality.
- Has a chance to trigger berserk states in targets.
Weapon Availability
These weapons are treated similarly to archotech artifacts:
- Cannot be crafted.
- Do not spawn on enemies.
- Can be found in ancient complexes.
- May be obtained through quests or rare traders.
- Occasionally drop via drop pods.
Weapon Collection
Includes a total of 8 unique weapons inspired by Forerunner designs from Halo 4 and Halo 5. Each weapon is slightly overpowered but balanced to fit within the vanilla sandbox while offering a distinct gameplay style.
FAQ
- Do these weapons spawn on enemies or allies?: No, they do not.
- Is it Combat Extended compatible?: Yes. The weapons use a custom system and do not require a patch, although community patches exist.
- Is this part of Vanilla Expanded?: No, it is an independent project.
- Why use this mod over other Halo mods?: It offers a unique non-lethal combat system that integrates naturally with vanilla gameplay.
- Will Covenant weapons be added?: Planned as a separate mod.
- Will more weapons be added?: Possibly, depending on demand.
- Do weapons use Halo sounds?: Most use authentic sounds from Halo 4 and Halo 5, with minor adjustments.
Compatibility notes
- Re-released using Asset Bundles to reduce mod size.
- Compatible with RimWorld 1.1 and 1.2.
- Includes changes for how effects work on animals.
- Community patch available for Combat Extended.
When troubleshooting the HALO: Rimworld Psychic Pulse Armory Mod:
- Test with only this mod and its requirements active.
- Add other mods gradually to identify conflicts.
- Upload logs using the Log Uploader.
- Use Discord for error reporting.
- Avoid reporting errors via discussion threads.
- Share solutions on the GitHub repository.
- Use RimSort to organize your mod list.
Additional credits: Helixien, Kikohi, Oskar Potocki, Luizi, Andross, LoggerC4
CC BY-NC-ND 4.0 (applies only to graphics and code)