The Greyer Morals Mod reduces mood penalties related to cannibalism, corpse handling, prisoner treatment, and other morally questionable actions, making colonies less harshly affected by behavior toward outsiders.
Greyer Morals Mod Features
Cannibalism
- Eat human meat as ingredient: Penalty reduced from -20 to -5.
- Eat human meat raw: Penalty reduced from -25 to -10.
- Butchered humanlike corpse: Penalty reduced from -6 to -3.
- Know someone butchered humanlike corpse: Penalty reduced from -6 to -3.
Prisoners
- Know guest/prisoner executed: Now requires the “Kind” trait.
- Know prisoner died innocent: Now requires the “Kind” trait.
- Know guest/prisoner organ harvested: Now requires the “Kind” trait.
- Know prisoner sold: Penalty reduced from -3 to 0.
- Prisoner banished to die: Now requires the “Kind” trait.
General
- Observed laying corpse stack limit: Changed from 3 to 1.
- Witness death for non-ally: Now requires the “Kind” trait.
- Colonist banished: Now requires the “Kind” trait.
- Colonist banished to die: Penalty reduced from -5 to -3.
- Wearing dead man’s apparel: Now requires the “Kind” trait.
- Wearing human leather: Now requires the “Kind” trait.
The Greyer Morals Mod works with existing saves. Suggestions are welcome.
Compatibility notes
When troubleshooting the Greyer Morals Mod:
- See if the error persists if you just have this mod and its requirements active.
- If not, try adding your other mods until it happens again.
- Always post your log using the Log Uploader.
- For best support, please use the Discord-channel for error-reporting.
- Do not report errors by making a discussion-thread, I get no notification of that.
- If you have the solution for a problem, please post it to the GitHub repository.
- Use RimSort to sort your mods.
Additional credits: sectoid.