Grab Your Tool! Mod improves pawn behavior by automatically equipping the appropriate tools for the job they are performing. If a pawn is carrying a relevant tool in their inventory, they will equip it when starting the task and switch back to their previous weapon afterward.
Grab Your Tool! Features
The Grab Your Tool! Mod helps pawns make smarter use of tools they already carry, reducing micromanagement and ensuring the right equipment is used for each task.
Automatic Tool Usage
- Smart equipment switching: Pawns automatically equip the correct tool from their inventory when beginning a job.
- Automatic re-equipping: After completing the task, pawns switch back to the weapon they previously had equipped.
- Job-based behavior: Tool switching only happens when starting relevant jobs.
- No combat interference: The system does not activate when pawns are drafted or hunting.
Manual Inventory Control
- Carry specific items: Colonists can be ordered to keep specific items in their inventory even when not traveling in a caravan.
Compatible Tool Mods
The Grab Your Tool! Mod works well with mods that add tools or simplify switching between tools and weapons.
- Pocket Sand.
- Vanilla Weapons Expanded.
- Primitive Tools.
- Toolmetrics Redux (Continued).
- Medieval Madness: Tools of the Trade.
- Gimmicks (Continued).
Compatibility notes
- This version includes a fix to the IL code thanks to Donald.
When troubleshooting the Grab Your Tool! Mod:
- See if the error persists if you just have this mod and its requirements active.
- If not, try adding your other mods until it happens again.
- Always post your log using the Log Uploader.
- For best support, please use the Discord-channel for error-reporting.
- Do not report errors by making a discussion-thread, I get no notification of that.
- If you have the solution for a problem, please post it to the GitHub repository.
- Use RimSort to sort your mods.
Additional credits: Captain Muscles (Nathan Harbour), Donald.