Gore Perfected Mod adds physics-based gore with wall stains, bouncing debris, organs, bones and bloody footprints.
Gore Perfected Mod Features
Hits send chunks flying and bouncing off walls. Creatures have different blood colors, while mechanoids bleed oil and drop metallic gore. Guts, bones, organs and stains have their own physics.
Gore types
Settings
- Three presets: Recommended, Lighter gore and All out.
- Individual toggles and sliders for most effects.
- Potato mode for PCs that struggle during large fights.
- Optional effects such as blood improving soil fertility and bloodlust pawns enjoying gore.
For modders
Events are available for add-ons such as sound packs. Use the Workshop discussions for help or to report issues. This began as a private mod; feedback helps improve it.
Gallery
Compatibility notes
Requires Harmony and can be added to an existing save. The item page is tagged for RimWorld 1.7; the older requirements text also lists 1.6. Burns, bruises and surgery do not produce bleeding effects. Gore behaves as filth: colonists clean it and rain washes it away.
