The Cybernetic Equipment Mod adds advanced medical and cybernetic facilities inspired by the world of Ghost in the Shell, allowing your colonists to perform intricate surgeries and install cybernetic enhancements.
This mod introduces three types of cybernetic equipment, along with a specialized research project to unlock them.
Cybernetic Equipment Mod Features
Cyberbody Anchor
Cyberbody anchors are essential tools for Psymechs, designed to support the maintenance of cyberbodies. They act as a specialized version of a medical bed, optimized for surgeries with bonuses to surgery success and operation speed. However, they lack comfort and are unsuitable for regular wound tending.
Anchor Console
Anchor consoles control cyberbody anchors and display patient information. While not necessary for operation, consoles provide further bonuses to surgery success and speed when linked to an anchor. Up to two consoles can connect to a single anchor.
Cybernetics Workbench
The cybernetics workbench is used for fabricating cybernetic implants and parts. In-game, it acts as a workstation for producing bionics, or, if GiTS Cyberbrains is also loaded, it specializes in producing micromachines and cyberbrains.
Compatibility notes
- Safe to add to existing saves. Removing this mod may cause issues, though it is generally low-risk.
- Compatible with most bionics mods with no known incompatibilities.
- Supports linkables from EPOE-Forked, More Linkables, Even More Linkables, and VFE Production.
- Works with Combat Extended.
Thanks
Thanks to BlackMarket420 for the commissioned textures, without which this mod wouldn’t exist. The textures were edited for various reasons.
Special thanks to #mod-development on the RimWorld Discord for answering questions.
Additional credits: RimworldFont in the preview image was created by Marnador.