Gene Fabrication Mod introduces the ability to craft genes, eliminating the tedious grind of quests, extraction, and trading. With the addition of the Gene Fabrication Bench, you can now create genes directly in your colony, allowing you to focus on gameplay and role-playing elements.
Gene Fabrication Mod Features
- Gene Fabrication Bench for crafting genes.
- Unfinished genepack system to preserve crafting progress.
- Modifiable settings for crafting costs, duration, and blacklisting specific genes.
- Compatible with genes added by other mods.

FAQ
Does this replace the need for quests, extraction, and trading to get genes?
This mod offers an alternative, allowing players to bypass RimWorld’s RNG mechanics. While it could replace traditional methods, crafting genes is resource-intensive and time-consuming, requiring large amounts of neutroamine and a high intelligence skill check. The research project to unlock the bench is also one of the most expensive in the game.
Do I need to craft the gene in one session?
No, the mod introduces an unfinished genepack system, letting you pause crafting without losing progress. This ensures crafting progress remains intact during interruptions.
Are there ways to modify how the mod functions?
Yes, the mod settings allow you to blacklist specific genes, adjust neutroamine and archite capsule costs, and modify crafting durations.
Can I craft genes added by other mods?
Yes, this mod supports crafting genes introduced by other mods.
Additional Credits:
Code is protected under GPLv3.
Art is protected under CC BY-NC-ND 4.0 DEED.
