FuelBurning Mod adds fuel-burning traps to the security category, allowing you to create ignition-based defenses that can be triggered by impact, attacks, gunfire, explosions, or Molotovs.
FuelBurning Mod Features
The FuelBurning Mod adds three types of fuel-burning traps that ignite when enough heat accumulates in the fuel.
- Fuel-burning traps: Adds three types of fuel-burning traps to the security category.
- Impact ignition: Fuel can ignite when shot, beaten, blown up, or otherwise attacked.
- Heat accumulation: Attacking the fuel directly or shooting nearby causes heat to build up until the fuel ignites.
- Different fuel types: Concentrated fuel has a large heat capacity and is harder to ignite, so diluted and normal fuel can be used as a fuse.
- No firefighting area: Adds a no firefighting zone tool, which may not be immediately apparent from the original description.
- Colony fire risk: Fuel-burning traps can easily set your own colony on fire if used carelessly.
The easiest way to ignite the fuel is to throw a Molotov.
The FuelBurning Mod also changed part of the UI icon and prevents building these traps over stone chunks.
Compatibility notes
Older versions of the FuelBurning Mod were available for Beta 19, Beta 18, and Alpha 17.
Bug reports are welcome.
When troubleshooting the FuelBurning Mod:
- See if the error persists if you just have this mod and its requirements active.
- If not, try adding your other mods until it happens again.
- Always post your log using the Log Uploader.
- For best support, please use the Discord-channel for error-reporting.
- Do not report errors by making a discussion-thread, I get no notification of that.
- If you have the solution for a problem, please post it to the GitHub repository.
- Use RimSort to sort your mods.
Additional credits: Steardliys.