Fortified Features Framework is a modular library designed to integrate a variety of advanced, commonly-used RimWorld mechanics into one cohesive system. This mod doesn’t add standalone content but provides a robust framework for other mods to build upon or expand with new functionality.
Fortified Features Framework Features
- Heavy Equippable Weapons: A system to manage and add weapons that require a large body size or auxiliary equipment to use.
- Modification: An implant system based on UseEffect that allows adding or removing modifications from pawns.
- Multi Turrets: A pawn-based system enabling control of multiple sub-turrets.
- Mechanitor Command: Includes various components and patches to support command relays and XML-based custom bandNodes.
- Weapon Usable: Customized mech class capable of wearing apparel and equipping weapons with configurable restrictions.
- Deployable Item: Adds support for fast-deployable buildings directly from a pawn’s inventory, including gun-to-turret deployment.
- Bunker Facility: A turret-style building that houses an operator inside for protection and operation.
- Container: A simple building class designed for creating loot boxes.
- Reusable Trap: A trap building that consumes hit points instead of being destroyed after triggering.
- Force Targetable: A modExtension allowing turrets to manually set forced targets.
- Ingredient Value Getter: Expands the system to calculate Mass and Market Value of ingredients.
- Active Protection System: Adds an ability to intercept incoming projectiles.
- Comp Fueled Spawner: A fuel-based spawner component that requires refueling to operate.
- Turret-like Weapon Rendering: Enables pawn weapons to be rendered like turrets for visual consistency.
If you encounter any issues or have feature suggestions, you are encouraged to provide feedback through the mod’s Discord community.

