Food Texture Variety Mod offers a framework for modders to create varied meal textures, adding diversity to meal appearances in-game without requiring players to micromanage recipes or ingredients. This mod provides only the graphics and class components needed for texture variation; it does not add content directly to the game.
Food Texture Variety Core Mod Features
This mod enables meal texture randomization by including essential graphics and comps for modders. Here’s what you’ll need to set up in your mod:
- Include the Graphic Data
Path: path/to/your/textures
Class: FoodTextureVariety.Graphic_MealVariantsExpanded - Include the Comp
- Naming Conventions
Each texture requires three files following RimWorld’s naming conventions. Avoid underscores except where specified to prevent parsing errors.- _a: Singular meal texture
- _b: Multiple meal textures
- _c: Full stack meal textures
Compatibility notes
The mod can be added to existing saves. Removing it is not recommended unless you are confident in managing class dependencies.