Fish Industry Mod adds fishing, aquaculture and fish-related resources to RimWorld, letting colonies catch fish, breed aquatic species, cook grilled fish meals and use fishing piers for recreation.
Fish Industry Mod Features
- Fishing zone: Designate a zone where fishers can catch fish. Waters can be dangerous if tailteeths live in the biome.
- Fishing pier: A simple building built on water that lets hunters catch fish safely. Corn or rice can be used to speed up fishing.
- Aquaculture basin: An advanced building used to breed aquatic species as an expensive renewable source of meat. It is unlocked by Aquaculture research after Hydroponics.
- Campfire recipes: Adds new recipes for cooking grilled fish simple meals.
- Oysters: Adds oysters as joy food.
- Meditative joy: Adds a new joy activity at the fishing pier, where pawns can watch shiny water.
Important notes
- Fishing is treated as a hunting job.
- Job priorities are ordered as hunting, operating aquaculture basins, and fishing at fishing piers.
- Fishing activities can be stopped by forbidding the fishing pier or aquaculture basin.
Compatibility notes
Fish Industry Mod no longer overwrites defs or uses the custom patch operation.
If RimWorld – Odyssey is installed, only the fishing pier from Fish Industry Mod will be loaded, as the DLC fishing system conflicts with the fish added by this mod.
When troubleshooting Fish Industry Mod:
- See if the error persists with only this mod and its requirements active.
- If not, try adding your other mods until it happens again.
- Always post your log using the Log Uploader.
- For best support, please use the Discord channel for error reporting.
- Do not report errors by making a discussion thread, as the author gets no notification of that.
- If you have the solution for a problem, please post it to the GitHub repository.
- Use RimSort to sort your mods.
Additional credits: Rikiki.