Faction Raid Cooldown Mod adds a dynamic cooldown system to enemy raids, making factions wait longer between attacks based on their losses. Each enemy pawn death increases the cooldown, reducing raid frequency and creating a more strategic pacing.
Faction Raid Cooldown Features
Faction Raid Cooldown Mod modifies raid behavior by introducing a cooldown timer tied to enemy casualties.
- Dynamic raid cooldown: Each enemy pawn death adds time to that faction’s raid cooldown.
- Default values: 12 hours added per death, up to a maximum of 360 hours (15 days).
- Customizable settings: Both cooldown per death and maximum cooldown can be adjusted in the mod settings.
- Faction overview: Option to display each faction’s current cooldown directly in the faction screen.
Compatibility notes
- Incompatible: Not compatible with Faction Resources Mod.
- Potential compatibility: May work with Rim War Mod, but not fully confirmed.
When troubleshooting the Faction Raid Cooldown Mod:
- See if the error persists if you just have this mod and its requirements active.
- If not, try adding your other mods until it happens again.
- Always post your log using the Log Uploader.
- For best support, please use the Discord-channel for error-reporting.
- Do not report errors by making a discussion-thread, I get no notification of that.
- If you have the solution for a problem, please post it to the GitHub repository.
- Use RimSort to sort your mods.
Recommended mods
- Enemy Self Preservation: Helps reduce excessive enemy losses during raids, preventing overly long cooldown periods.