RimWorld Mods

ExtraSecurity Mod

Author of the ExtraSecurity Mod: mlie

ExtraSecurity Mod adds new defensive security buildings to RimWorld, including three floor traps and a short-ranged stunning turret for colonies that need more varied home defense options.

ExtraSecurity Mod Features

  • Adds three new floor traps.
  • Adds a new short-ranged turret.
  • Uses materials that are not normally used by vanilla floor traps.
  • Provides new defensive options based on slowing, fire, explosives and stunning.

Glue Trap

A puddle of smeared insect jelly that makes passage difficult. It is waterproof and remains sticky for a long time, but it is also flammable.

  • Cost: 10 Insect Jelly per tile.
  • Research: None required.
  • Effect: Slows anyone walking through it with a path cost of 250.
  • Placement: Can be built next to other Glue Traps and dragged during blueprinting.
  • Limitations: Cannot be uninstalled.

Chemfuel Trap

A tripwire hooked up to an igniting device and installed over a puddle of flammable chemfuel. When triggered, it creates a fire and can ignite adjacent Chemfuel Traps to create long walls of flame.

  • Cost: 15 Chemfuel, 5 Wood and 15 Fabric or leathery material per tile.
  • Research: None required.
  • Effect: Spawns and ignites a puddle of chemfuel, also igniting whoever triggered the trap.
  • Placement: Can be built next to other Chemfuel Traps and dragged during blueprinting.
  • Limitations: Cannot be uninstalled.

Grenade Bouquet

A tripwire hooked up to a bundle of frag grenades and a flashbang. When triggered, the grenades scatter on the ground while the flashbang detonates and stuns nearby targets.

  • Cost: 1 set of Frag Grenades, 5 Wood and 20 Fabric or leathery material.
  • Research: Machining.
  • Effect: Stuns targets and spawns 5 mini-grenades.
  • Damage: Mini-grenades deal half the damage of regular grenades and have a smaller multiplier against buildings.
  • Placement: Cannot be built next to other Grenade Bouquets.

In tight passages, the Grenade Bouquet will only spawn 3 grenades. For best results, build it in a 3-tile-wide passage and place sandbags on each side. Grenades can spawn on top of sandbags and barricades, but not on top of walls.

Tesla Stunner

A portable tesla coil-based stunning device. When a target enters its range, it fires an arc of electricity that continuously stuns the target until either the target or the device is disabled.

  • Cost: 30 Steel, 3 Components and 30 Metallic material.
  • Research: Microelectronics.
  • Power: Requires 200W.
  • Maintenance: Requires 30 Steel for coil maintenance after prolonged use.
  • Effect: Deals stun damage without hit point damage.
  • Targets: Can stun both mechanoids and organic beings.
  • Risk: May cause an electrical explosion when damaged.
  • Weather: Should be roofed, as it can short circuit from rain.

Compatibility notes

When troubleshooting ExtraSecurity Mod:

  • See if the error persists with only this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader.
  • For best support, please use the Discord channel for error reporting.
  • Do not report errors by making a discussion thread, as the author gets no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort to sort your mods.

Additional credits: BoeDankles.

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