The Extended Surgery Mod adds new basic surgeries for mid to late game colonies, giving players more ways to treat injuries, reduce pain, and improve colonist productivity while staying close to vanilla gameplay.
Extended Surgery Mod Features
- Adds new basic surgeries intended for mid to late game play.
- Adds prosthetics for missing ears, eyes, and noses.
- Helps prevent colonists from picking on disfigured people.
- Allows shattered bones to be replaced.
- Allows scratches to be healed to reduce pain.
- Improves colonist productivity by treating lingering injuries.
- Adds the ability to harvest and replace natural eyes.
- Does not require research.
- Uses patches instead of vanilla overwrites.
The Extended Surgery Mod is based on the idea that if colonists can replace whole limbs with bionics, they should also be able to perform less complex but still important surgeries.
Surgeries require a colonist with a high enough caring skill. Prosthetics also require artistic skill.
Bones are replaced with plasteel, so you must have plasteel available to perform those operations.
Compatibility notes
The Extended Surgery Mod can be added to an existing save and does not require starting a new game.
When troubleshooting the Extended Surgery Mod:
- See if the error persists if you only have this mod and its requirements active.
- If not, try adding your other mods until it happens again.
- Always post your log using the Log Uploader.
- For best support, please use the Discord-channel for error-reporting.
- Do not report errors by making a discussion-thread, as there is no notification for that.
- If you have the solution for a problem, please post it to the GitHub repository.
- Use RimSort to sort your mods.
Additional credits: Kilroy232.