Experimental Gear Test Force Mod expands RimWorld with experimental weapons, armor, and armored mechanoids, focusing on early- to mid-game technological prototypes and a unique challenge scenario.
Experimental Gear Test Force Features
Experimental Gear Test Force Mod introduces a variety of test-stage equipment and enemies designed to feel powerful but unstable.
- Armored mechanoids: Reinforced worker mechanoids capable of throwing grenades and releasing war urchins, offering strong early-game pressure despite their low tech level.
- Experimental weapons: Industrial-era weapons that act as precursors to electric weaponry, including a launcher comparable to an LGIS missile system.
- Experimental armor: A bulletproof vest capable of throwing random grenades and a compound cloak that grants temporary invisibility.
If all DLCs are installed and Vanilla Expanded Framework is active, a special high-difficulty scenario becomes available:
- A handcrafted map (not procedurally generated).
- You play as two starving refugees surviving in an abandoned county.
Lore background
The mod introduces the RIVALotus military-industrial complex, a faction formed after the Third Border War in 5296 to recover battlefield ruins, handle post-war reconstruction, and research experimental weapons. Its origins trace back to the RIVALotus strategic intelligence agency founded in 2150, long considered ancient history by rimworld standards.
Compatibility notes
- Combat Extended: Generally compatible; bulletproof equipment skills may behave abnormally.
- Muzzle Flash: Compatible.
Additional credits: 小面包 (original mod), issac (C#), contributors to XML Assist (TOT, Float).
