Expanded Incidents Mod

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Authors of the Expanded Incidents Mod: The Word-Mule, Mlie

Library required!
This mod requires the HugsLib Library in order to work. Please, ensure you have it installed and on a higher position in the mods list.

The Expanded Incidents Mod increases the variety of incidents your colony will have to face. The new incidents are designed to be balanced, generally long-term events that you can mitigate or eliminate with proper planning or response, so long as they have any significant impact on your colony.

Expanded Incidents Mod features

The following new incidents are added into the game:

  • Quarrel: Two pawns friendly towards each other have their relationship damaged by an argument until they make up.
  • Homesick: One of your pawns is feeling homesick. They may spread it to other pawns through conversation, until they’ve made your whole colony unhappy!
  • Cliques: Two pawns who dislike each other separate the colony into cliques of their friends. Members of each clique may come to blows.
  • Sabotage: Keep a close eye on your colonists if you notice things malfunctioning in your base. Someone has to be to blame. But who?
  • Thief: Colonists and pets may spot thieves attempting to sneak into your base and steal valuables, who won’t leave without a fight!

Compatibility notes

The Expanded Incidents Mod should be compatible with everything, but is mostly redundant with Rumors and Deception. Load it after Psychology if you want it to use its psychology systems.


Continued by Mlie !!

This mod is compatible with existing saves, it does not require you to start a new game.

Expanded Incidents Mod Review
  • Necessity
  • Originality
  • Fun


The Expanded Incidents Mod is a simple mod but adds these few incidents that can help make the relationships among your colonists more realistic. You will have to keep a closer eye onto each pawns’ relationships.

User Review
5 (1 vote)