The Endgame Buildings Mod adds a collection of late-game buildings and items, including skill-training computers, an advanced kitchen, improved tool cabinets, armored storage, a compact ground-penetrating scanner, and a powerful fusion reactor for endgame colonies.
Endgame Buildings Mod Features
- Adds computers and study desks that allow colonists to safely train skills.
- Adds a Hi-Tech Kitchen that can create lavish meals from basic ingredients, lunchbox meals, and improved hay.
- Adds a tool cabinet with a 12% workspeed bonus, increased range, and stacking support up to two times, in addition to regular tool cabinets.
- Adds an advanced Vitals Monitor.
- Adds a smaller reinstallable version of the ground-penetrating scanner.
- Adds an expensive late-game fusion reactor that generates 25,000 power.
- Adds armored shelves to protect storage areas from damage.
- Adds a commode, which works as an improved dresser.
- Adds a Hi-Tech Firefoam Popper with a large customizable explosion radius.
- Connects the electric stove to tool cabinets.
- Adds recipes from Vegetable Garden.
New items
- Improved Hay.
- Lunchbox Meal Lavish.
- Lunchbox Casing.
Balance notes
Most content in the Endgame Buildings Mod is gated behind extensive research, is expensive to build, and is intended for endgame colonies. The Hi-Tech Kitchen can quickly deplete raw food reserves, so switching to extended lavish meals requires serious crop production.
Compatibility notes
The Endgame Buildings Mod is mainly XML, with C# only used for its own mod settings. It overwrites nothing, contains some XPath operations, includes its source, and has no dependencies such as Harmony or HugsLib.
Performance impact is comparable to other similar buildings.
The Endgame Buildings Mod can safely be added to an existing game. Before removing it from an existing save, destroy all structures from this mod, stop any research in progress from this mod, and make sure no new structures from this mod are being ordered.
If research projects overlap due to using many mods, the author recommends using a research management mod.
The Endgame Buildings Mod is 100% compatible with Misc Robots++, although you may want to prohibit robots from using the study desks.
The Endgame Buildings Mod is translation ready.
The Endgame Buildings Mod is compatible with Vegetable Garden and adds recipes from it.
Load the Endgame Buildings Mod after More Toolboxes if you use that mod.
Load the Endgame Buildings Mod after Vanilla Expanded – Production.
Suggested mods to use alongside the Endgame Buildings Mod:
- Misc Robots++.
- Planetary Drill.
- Ogre Stack.
- Stack XXL.
- Research Pal.
When troubleshooting the Endgame Buildings Mod:
- See if the error persists if you only have this mod and its requirements active.
- If not, try adding your other mods until it happens again.
- Always post your log using the Log Uploader.
- For best support, please use the Discord-channel for error-reporting.
- Do not report errors by making a discussion-thread, as the mod author gets no notification of that.
- If you have the solution for a problem, please post it to the GitHub repository.
- Use RimSort to sort your mods.
Additional credits: Squirting Elephants, mrqwer4.