EM Tattoos and Piercings Mod is an update of Mosh’s original mod that expands early-game prosthetics with tattoos, piercings, and body modifications. It allows colonists to express themselves through mechanite-infused designs that provide both benefits and drawbacks, offering an alternative progression path to traditional prosthetics.
EM Tattoos and Piercings Features
Body Modification System
- Mechanite tattoos: Crafted from pigments and applied as surgeries that grant bonuses and drawbacks.
- Piercings and jewellery: Includes ear and nose rings (installed via surgery) and wearable necklaces and belts.
- Pigment crafting: Create pigments from plants at a pigment pit to produce tattoo designs.
Gameplay Mechanics
- Risk and reward: Surgeries can fail, making each modification a strategic decision.
- Early-game expansion: Designed as an alternative to prosthetics for low-tech or tribal playthroughs.
- Exclusive system: Tattoos and piercings cannot be used alongside prosthetics.
- Dynamic operations menu: Only surgeries with available materials are displayed.
Traits and Mod Support
- New traits: Adds body-mod enthusiast and body-mod purist traits.
- Trait Value support: Fully integrated with the Trait Value system.
- Cross-mod recipes: Includes alternate recipes using resources from other mods.
- Scarification compatibility: Works alongside the Scarification Mod.
Additional Content
- Jewellery crafting: Some items are crafted at a campfire and installed surgically.
- Wearable accessories: Belts and necklaces function as standard apparel.
Compatibility notes
- Scarification Mod: Fully compatible.
- Trait Value: Supported.
- Translations: Includes Russian translation by tzverg.
- Mod troubleshooting: If errors occur, test with only this mod and its requirements, then gradually reintroduce others.
- Load order: Using RimSort is recommended for proper mod sorting.
Additional credits: Mosh, Hydromancerx, tzverg