Dune Mod Mod brings elements inspired by Frank Herbert’s Dune series into RimWorld, introducing Fremen factions, spice mechanics, themed weapons, and a basic tech tree focused on desert survival and advanced combat tools.
Dune Mod Features
Fremen faction
- Fremen tribes spread across the map.
- Basic faction functionality, including traders.
Weapons
- Short automatic carbine.
- Crysknife.
- Long rifle.
- Weirding module (not equipped by NPCs).
Technology tree
- Tier 1: Access to Fremen weapons and stillsuits.
- Tier 2: Access to spice refineries and the weirding module.
Spice system
- Find raw spice in desert biomes.
- Harvest and refine spice, or purchase it from Fremen traders.
- Spice suppresses hunger and helps colonists survive extreme desert environments.
- Currently slightly overpowered and planned for future expansion.
Compatibility notes
- See if the the error persists if you just have this mod and its requirements active.
- If not, try adding your other mods until it happens again.
- Always post your log using the Log Uploader.
- For best support, please use the Discord-channel for error-reporting.
- Do not report errors by making a discussion-thread, I get no notification of that.
- If you have the solution for a problem, please post it to the GitHub repository.
- Use RimSort to sort your mods.