RimWorld Mods

Dire Raids Mod

Author of the Dire Raids Mod: mlie

The Dire Raids Mod adds a rare mid-to-late game event called a Dire Raid, designed to make established colonies face more dangerous raid threats. Dire Raids work like normal raids, but with increased raid points, making enemy groups stronger and more threatening.

Dire Raids Mod Features

  • Removes the previous HugsLib dependency.
  • Adds a mod option to ignore mechanoid raids.
  • Adds rare Dire Raid events for developed colonies.
  • Increases the points available for raids to purchase pawns.
  • Prevents Dire Raids from occurring too early in the game.
  • Prevents Dire Raids from happening back-to-back by default.
  • Only affects raid events, not other incidents such as infestations.
  • Can also affect new raid types added by other mods.

The Dire Raids Mod is intended to add more threat to established bases. Many late-game colonies can feel unthreatened by normal events, making the late game less engaging, so this mod adds a potential high-risk raid variant.

By default, Dire Raid events are rare and cannot occur back-to-back. They also cannot occur until your base is fairly developed, so there should be no day 20 death balls.

FAQ

Is this another type of raid?

No. In game terms, this is a new incident, like infestations, mad animals, and formerly tornadoes. It triggers independently as a big threat and reuses available raids while giving them bonus points to build stronger enemy groups.

How can I reduce lag during raids?

For reducing lag in late-game raids, not just Dire Raids, you can use RuntimeGC if or when it updates to your game version.

Each pawn added to the game creates more social interactions with other pawns, making large numbers of pawns a problem for performance. Cleaning these relationships up after pawns are killed, or eliminating them entirely, can help with the issue. Otherwise, this is a core game inefficiency that mods cannot always fix.

In the late game it seems to freeze when a Dire Raid happens?

If you wait, it is usually just thinking very hard.

Dire Raids never seem to occur. Are they super rare?

They are rarer than regular raids and require a minimum base value and time to pass before triggering. You can adjust the mod settings if you want them to occur more often. You can also use debug tools to trial run the next several events and see if Dire Raids would roll occasionally in your setup.

Compatibility notes

The Dire Raids Mod no longer requires HugsLib.

Current translations include:

  • English.
  • Française.
  • Deutsch.
  • 中文.
  • 한국어.
  • 日本語.
  • Polskie.
  • Portuguesa.
  • Pусский.
  • Español.

Link translation fixes or additions and they may be added in.

When troubleshooting the Dire Raids Mod:

  • See if the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader.
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort to sort your mods.
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