Die for me Mod adds Dead Man’s Switch implants that turn pawns into walking bombs, causing an explosion when the implanted pawn dies.
Die for me Mod Features
The Die for me Mod adds the Dead Man’s Switch, an implant that can be installed in pawns. Once installed, the pawn will trigger the explosive implant on death.
This can be useful for melee pawns, disposable prisoners or other high-risk situations, but any death can set off the implant, including death from infection or bleeding.
Dead Man’s Switch types
- High Explosive DMS.
- Incendiary DMS.
- EMP DMS.
- Firefoam DMS.
- Antigrain DMS.
Recent changes
- Added the Antigrain version.
- Removed the research tab.
- Added achievements.
- Added incendiary, EMP and firefoam explosive versions.
- Improved XML loading.
Planned or proposed features
- Kill switches: Brain implants that could be triggered manually, intended for controlling escaping prisoners.
- Explosive raider implants: Raiders could potentially spawn with explosive implants.
- Tranq switches: Proposed tranquilizing implants.
- Mental state implants: Proposed implants for further pawn control.
Compatibility notes
When troubleshooting the Die for me Mod:
- See if the error persists with only this mod and its requirements active.
- If not, add your other mods back until the issue happens again.
- Always post your log using the Log Uploader.
- For best support, use the Discord channel for error-reporting.
- Do not report errors by making a discussion thread.
- If you have the solution for a problem, post it to the GitHub repository.
- Use RimSort to sort your mods.
Additional credits: Huddicles.