Welcome to another installment of Det’s Xenotypes, this time introducing a quite unique race, the Venators.
Venators are a quick and delicate race of expert hunters, with great shooting skills. They eat mainly raw flesh and are hence used to butchering and skinning corpses, which they are faster and more capable at than most.
When push comes to shove, they have the ability to paralyze foes with their neurotoxin, which can be useful both for enslaving pawns or to kill prey with ease.
Det’s Xenotypes – Venators Mod features
The mod also comes with a unique weapon that can only be equipped by Venators, only if the Athena Framework is loaded.
Q: “Is this mod CE compatible?”
A: “Likely not.”
Q: “Since they don’t have a faction, where do they spawn?”
A: “They can occasionally spawn as raiders or pirates, or simply as part of the Outlander factions.”
Q: “Why are the stats of the Farsighted gene so specific?”
A: “After some painstaking tweaking and balancing I’ve come up with a set of buffs that isn’t TOO op, but it may still occasionally throw weird numbers when calculating accuracy.”
Q: “Is this safe to add mid-save?”
A: “Yes, but don’t remove it!”
Q: “I encountered an error!”
A: “Send me the logs so I can identify the issue.”
Q: “Can I suggest additions or new features?”
A: “Although the mod is considered complete, feel free to write down in the comments.”
– Almost all art assets, icons, infographics and screenshots made by me.
– The awesome storyteller-styled art used on both the preview and page is made by Visandar the Unliving.
– A big thanks to CatLover for helping proofread the descriptions.
– Armor used in screenshots and preview is from Ultratech: Altered Carbon.
No fonts were made by me.
This mod is distributed under Creative Commons Attribution 4.0 International, which means that you can use and modify this mod as long as you credit me and others who worked on it.