Destroyed City Mod enhances RimWorld’s map generation by adding ruined urban environments, abandoned structures, and increased resource density, creating a more chaotic and post-apocalyptic atmosphere.
Destroyed City Mod Features
- Adds destroyed buildings, ruins, and urban-style map generation elements.
- Introduces towns and more varied structures across maps.
- Includes custom objects such as trash mounds, shelves, and rusty cars that can be scrapped for resources.
- Adds new floor types like roads and sidewalks.
- Improves terrain visuals with better road texture blending.
- Increases vegetation spawn and ore generation.
- Introduces a custom difficulty that increases raid population growth while lowering enemy health.
- Adjusts mechanoid balance, reducing their power but increasing numbers in some cases.
- Adds seasonal and rare hidden map generation elements.
- Includes additional items like toilets and other map-gen content.
Compatibility notes
- This mod may conflict with other map generation mods.
- If using another mod that changes resource spawn, it should be placed before this one in the load order.
- Can be added to existing saves, but a new game is required to fully experience map generation changes.
- Compatible with EDB Carefully Prepare Mod.
- Uses Asset Bundles in RimWorld 1.6 to reduce mod size.
- Due to extensive code changes since A15, some features may not behave exactly as before.
When troubleshooting the Destroyed City Mod:
- See if the error persists if you just have this mod and its requirements active.
- If not, try adding your other mods until it happens again.
- Always post your log using the Log Uploader.
- For best support, please use the Discord-channel for error-reporting.
- Do not report errors by making a discussion-thread, I get no notification of that.
- If you have the solution for a problem, please post it to the GitHub repository.
- Use RimSort to sort your mods.