The Custom Prisoner Interactions Mod expands the available prisoner interaction options in RimWorld by combining several previous mods into one streamlined package, with additional improvements and per-prisoner customization.
Custom Prisoner Interactions Features
The Custom Prisoner Interactions Mod merges multiple earlier prisoner interaction mods and enhances their functionality.
Improved Convert and Release interface
This mod adds an option button to both the Convert and Release choices, ensuring that all vanilla Ideology options are visible when selecting an action. This makes it much easier to manage colonies with multiple ideologies compared to the previous system.
Per-prisoner customization
You can now select interaction options individually per prisoner. For example, you can release a wounded prisoner without waiting for them to recover, without changing global settings. Default options can also be configured in the mod settings.
Release options
- When healthy: Wait until the prisoner is considered healthy.
- When able to walk: Wait until the prisoner can walk again.
- When no longer guilty: Wait until the prisoner is no longer considered guilty for a crime.
Convert options
- Recruit after.
- Lower resistance first.
- Lower resistance first, Recruit after.
- Enslave after.
- Lower will first.
- Lower will first, Enslave after.
- Release after.
- Lower resistance first, Release after.
- Execute after.
- Lower resistance first, Execute after.
Additional functionality
- Works without the Ideology DLC for release options.
- If Biotech is active, adds an option to automatically enable hemogen farm on new prisoners.
- Supports the work and convert actions added by Prison Labor.
- Chinese translation by Chiwei.
Replaces previous mods
The Custom Prisoner Interactions Mod replaces:
- Convert Then Recruit.
- Convert Then Enslave.
- Convert Then Release.
- Release When Healthy.
Compatibility notes
Notice: If any of your current prisoners have custom interactions from the replaced mods selected, change them to the “No action” setting before switching to the Custom Prisoner Interactions Mod. Otherwise, the game may have trouble displaying the prisoner tab if the saved action is missing.
