Smaller, more efficient cooking sites and paste dispensers: ideal for spaceships and small bases. The Compact kitchen Mod adds a new research tab and doesn’t simply replace the existing benches; it adds the new ones locked under separate research projects. The researches are relatively cheap, but are required for each new bench.
Compact kitchen Mod features
75 steel, 3 components.
Requires a research “Compact cooking stoves”, which requires electricity. Doesn’t have penalties and cooks all the vanilla recipes.
65 metallic or woody, 25 steel.
Requires a research “Smaller butcher table”, which requires smithing. Allows butchering animals and humanlikes and making kibble. Being not that comfortable, it has 75% work speed of the full-sized bench.
30 metallic, stony or woody material plus 20 steel.
Requires a research “Cutting board”. This board is meant for caravans and early game: it is light (just 5kg), more effective than a plain butcher spot, but is still slow (65% work speed) and wastes resources just a bit (90% efficiency). Can be placed on tables.
50 steel, 1 component, 25 chemfuel.
Requires a research “Portable chemfuel stove”. An alternative to a fueled stove that can also be transported easily. Allows cooking simple and fine meals. Can be placed on tables.
75 wood, 50 steel, and one component.
Requires a research “Small brewery”, which requires beer brewing research. A smaller version of brewery that allows making wort for beer. Being not that comfortable, it has 75% work speed of the full-sized bench.
70 steel, 5 components.
Requires a research “Compact paste dispenser”, which requires microelectronics and the regular paste dispenser research. A much smaller version of a paste dispenser, just 2×2 cells in size, which works the same way the vanilla one does.
The research unlocks two variants of improved designs, in two different directions:
30 steel, 4 components.
Requires a research “In-wall dispensers”, which requires a research “Compact paste dispenser”. This model is just 1×1 cell size, but a bit more hungry: each meal requires 8 ingredients instead of vanilla 6. Requires less power (75W) and can be built en masse, for example, for prison cells.
100 steel, 100 plasteel, 4 components, 8 advanced components.
Requires a research “Advanced paste dispensers”, which requires a research “Compact paste dispenser”. A work of dietology arts, this machine is a bit smaller than its vanilla version (3×3 cells), but is more efficient in ingredient consumption, taking just 5 instead of 6 for each meal. Sometimes, this improvement can make the difference between death and glory.
The building needs 1200W to operate.
An ancient artifact, it can only be found as rewards to quests or, very rarely, as trader’s goods. This machine connects to your power net, draining 3600W, and creates nutrient paste meals the most efficient way: just for 4 ingredients for each glop. Still as disgusting.
Little known about this device. Perhaps it was created for keeping prisoners alive for further mechanoid experiments. What is known is that this building is always found intact, untouched, for one reason or another.
Should be compatible with everything, as it is a purely XML + graphical mod. Still, modded recipes are not supported: only vanilla ones are. If you know how to inherit all the recipes from other benches without pain, teach me. I drew much more benches but had to cut it down just to cooking because of this issue.
Translations: Chinese language pack by MZM_GOW.