⚔️ Combat System Rebalanced
Tired of RimWorld combat feeling like pure RNG or late-game armored mechs being completely invincible?
Combat System Rebalanced changes how armor and damage interact, making fights more fair, tactical, and rewarding.
✦ What This Mod Does
- Reworks armor checks to reduce RNG dominance.
- Damage reduction now scales dynamically with penetration vs armor difference.
- No more all-or-nothing hits — even strong armor can be chipped away.
- Late-game enemies (like mech suits from mods) won’t become untouchable walls.
- Shifts combat to rely more on equipment and strategy, not just dice rolls.
✦ Quick Comparison
✦ How the System is Changed
🔴 Vanilla Armor System
- When a projectile hits, RimWorld rolls a random check against the target’s armor.
- If armor is higher than penetration, most hits are reduced so heavily they feel meaningless.
- RNG plays a large role in deciding damage outcomes.
🟢 Combat System Rebalanced
- Armor now reduces damage on a sliding scale based on penetration vs armor difference.
- Example:
- If penetration ≈ armor → about half of the damage passes through.
- If penetration is much lower → reduced damage still applies instead of being fully blocked.
- If penetration is much higher → most of the damage passes through.
- This means:
• Weaker weapons can still chip away at armor.
• Strong weapons remain effective, but not the only solution.
• Combat outcomes feel more consistent and strategic. - Mod Settings
This mod includes settings so you can fine-tune the combat balance to your liking:- Damage Reduction Curve – Adjust how sharply or smoothly damage scales when penetration is lower than armor.
- Minimum Damage Percent – Set the lowest possible % of damage that always gets through, so even weak weapons can chip away.
- Penetration Bonus Scaling – Control how much more effective high-penetration weapons become against armor.
- Toggle Features – Enable or disable certain parts of the rebalance (e.g., scaling vs flat reduction) to customize your experience.
These options let you choose whether combat feels more punishing, more forgiving, or somewhere in between.
✦ Why Use This Mod?
This mod smooths out RimWorld’s extreme RNG armor system, making battles:

- More balanced
- Less luck-dependent
- More tactical and engaging
✦ Compatibility
- Works fully standalone.
- ✅ Safe to add/remove mid-game – this mod only changes how combat calculations are done and doesn’t add or remove any defs. Your saves won’t break.
- ⚠️ Ongoing fights will immediately use the new system, which may change the outcome compared to vanilla.
- ✅ Works with most mods that don’t patch the same armor/damage code.
- ❌ Not compatible with Combat Extended (both modify the same systems).
✦ Feedback
This mod is still evolving! Suggestions, balance feedback, and bug reports are welcome.