RimWorld Mods

Combat Effects for Combat Extended Mod

Author of the Combat Effects for Combat Extended Mod: mlie

Update of CalaveraLoca’s mod.

Combat Effects for Combat Extended Mod adds sparks to bullets impacting hard surfaces and blood effects for hitting pawns. Now also allows bullets to penetrate materials.

Combat Effects for Combat Extended Mod features

  • Added option to disable the extra blood-spatter
  • Fixed the issues with the added mortar-ammo in later CE-versions
  • The update for the 5.2-version of CE done by Taranchuk
  • The update for the 5.8-version of CE done by perkinslr

Penetration mechanics

Bullets have a chance to penetrate a build object based on caliber, ammo type and the material and condition of the object it hit. Every projectile type has a base chance to penetrate a given material.

For example: a 9×19 FMJ has 10% chance to penetrate a wooden wall if that wall has 100% hitpoints. It has 80% chance to penetrate that wall if it’s below 50% hitpoints. Meanwhile a 14.5×114 has 100% to penetrate that wall regardless it’s hitpoints.

A steel wall is impenetrable by small arms when kept in good condition but the aforementioned 14.5 has 60% to penetrate it.

AP type bullet (Sabot, AP-I etc) has increased penetration stats.

Additionally, there is a slight randomness of these chances. So it’s entirely possible for a .303 to penetrate a plasteel wall once in a lifetime.

However, HP bullets and energy projectiles never penetrate (for now) and arrows never penetrate (for now).

Bullets can penetrate pawns. It’s a flat percentage. (Example 7.62×51 has 35% to penetrate the target). So a singe .50BMG can ruin the day of several Alphabeavers in a bottleneck. But it can also ruin the day of allies behind those Alphabeavers.

Kinetic energy: WIP. Not enabled yet. But after each penetration or ricochet the bullet will loose some of it’s energy so even if the projectile penetrates your walls it may do minimal damage.

Angle of Attack: WIP. Not enabled yet. Penetration chances as well as ricochet will additionally depend on the angle of incidence.

Important: I had to patch and decorate a lot of ammo defs for this. For now only ammo used by ‘CE’ and ‘CE Guns’ are patched. The others may be incompatible.

Compatibility notes

Only works with Combat Extended. Important: Load it AFTER the Combat Extended mod.

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