RimWorld Mods

Combat Bionics Mod

Author of the Combat Bionics Mod: mlie

The Combat Bionics Mod adds combat-focused bionic limbs and implants that let pawns carry built-in weapons such as miniguns, missile swarms, flamethrowers, lasers, electric weapons, tear gas launchers, and jump packs.

Combat Bionics Mod Features

Can’t you carry more guns with only two hands? Would you like to live your own Mandalorian fantasy? Enter combat bionics.

The Combat Bionics Mod mainly adds two bionics to the vanilla game, with increasing content depending on other mods, namely the VE series and Royalty.

  • Minigun Arm: An advanced artificial arm with a built-in retractable minigun. While providing combat advantage, it matches the performance of a biological arm.
  • Swarm Wrist: An advanced artificial hand with a built-in single-use missile swarm. While providing combat advantage, it is better than a biological hand in almost every way.
  • Jump Pack Spine: An advanced artificial spine with a built-in jump pack system. While providing combat utility, it matches the performance of a biological spine. Requires Royalty.
  • Flamer Wrist: An advanced artificial arm with a built-in flamethrower. While providing combat advantage, it is better than a biological arm in almost every way. Requires VWE – Heavy Weapons.
  • Laser Wrist: An advanced artificial hand with a built-in laser shooter. While providing combat advantage, it is better than a biological hand in almost every way. Requires VWE – Laser.
  • Tesla Wrist: An advanced artificial hand with a built-in electric weapon. While providing combat advantage, it is better than a biological hand in almost every way. Requires VWE – Laser.
  • Tear Gas Arm: An advanced artificial arm with a built-in tear gas canister launcher. While providing combat advantage, it is better than a biological arm in almost every way. Requires VWE – Non-Lethal.

FAQ

Q: How do I reload the swarm wrist?
A: Pawns automatically reload their bionics when you undraft them, as a job. You can also force them to reload by hovering over the gizmo to see what’s needed to reload, then right-clicking the appropriate ammunition to give the reload order.

Compatibility notes

Some content from the Combat Bionics Mod requires Royalty or specific VE weapon mods.

  • Jump Pack Spine requires Royalty.
  • Flamer Wrist requires VWE – Heavy Weapons.
  • Laser Wrist requires VWE – Laser.
  • Tesla Wrist requires VWE – Laser.
  • Tear Gas Arm requires VWE – Non-Lethal.

When troubleshooting the Combat Bionics Mod:

  • See if the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader.
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort to sort your mods.

Additional credits: Freefolk Modding Team, legodude17.

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