Build a cash register to control the settings of your restaurant in Gastronomy. Doesn’t do anything on its own.
Cash Register Mod features
Build the cash register from the production menu. On each register that you build you can set up shifts. Each shift has its own timetable and you can assign qualified colonists to it.
You can also specify a radius. This doesn’t do anything by itself, but can be used by mods.
But what does it DO? For now, it is only used by the Gastronomy mod. It stores money earned from guests and you use it to assign waiters (in shifts). Also it serves as the control center for your restaurant. The radius determines which tables are waited and what food is being included in the stockpile.
This Cash Register Mod is a requirement for Gastronomy. Gastronomy integrates with Hospitality and allows guests (and colonists) to be served meals at a table.
This mod has to be loaded before any mods that depend on it. Currently that is Gastronomy.
You can request features HERE. I will generally not do anything with requests written in the comments below.
Older versions can be found on Github.
- Cash Register graphics made look nice by Oskar Potocki.
- French translation by qux.