The Caridion Arsenal Mod adds a collection of craftable charged and miscellaneous weapons, giving colonists more combat options with variants that have their own quirks, values, and uses compared to vanilla weapons.
Caridion Arsenal Mod Features
- Adds a range of charged weapons and miscellaneous weapons.
- All weapons can be crafted at the Machining table after their respective research is unlocked.
- Weapon variants have their own quirks and values, allowing them to fill different roles from their vanilla counterparts.
- Increases the weapon texture resolution based on the original forum versions.
Included weapons
- Flechette Shotgun.
- Charge Pistol.
- Charge SMG.
- Charge Carbine.
- Charge Shotgun.
- Charge LMG.
- Charge DMR.
- Charge Sniper.
- Charge Minigun.
- Potato Launcher.
- Flamethrower.
- Coilgun.
- Taser Pistol.
- Taser Rifle.
- Hyperboreal Rifle.
Compatibility notes
The Caridion Arsenal Mod is not compatible with Combat Realism/Extended Mod. Older versions are available on the forums.
When troubleshooting the Caridion Arsenal Mod:
- See if the error persists if you just have this mod and its requirements active.
- If not, try adding your other mods until it happens again.
- Always post your log using the Log Uploader.
- For best support, please use the Discord-channel for error-reporting.
- Do not report errors by making a discussion-thread, I get no notification of that.
- If you have the solution for a problem, please post it to the GitHub repository.
- Use RimSort to sort your mods.
Additional credits: Neildmac.