RimWorld Mods

Caravan Adventures Mod

Authors of the Caravan Adventures Mod: iforgotmysocks, Shakesthespeare

The Caravan Adventures Mod aims to transform traveling around the world into a fun adventure by providing new features to replace the annoying micromanagement, make traveling more fun and give you a sense of purpose doing so. Quick heads-up, about 25% of this mod’s content is the Storyline, which requires Royalty. Everything else can be used without it, don’t worry.

Caravan Adventures Mod features

Automatic Camp Setup

  • Settle on tiles by having your pawns set up a camp first, before you even get involved.
  • If you prepared and have enough spacer tent supplies, you will be able to stay in high quality camp sites, if not, ur pawns will divert to make shift materials.
  • Your pawns automatically build enough tents for your individual number of travelers and prisoners. Pawns also choose their tents based on their relationship.
  • Choose to either leave the bulk of most items strapped to your animals or create enough storage tents, so all your equipment is tugged away “safely”.
  • Choose to pre-apply basic jobs, like creating a set of fresh clothes, butcher animals or grill some stakes
  • Leave the camp site immediately if you want to, just for the impatient ones

Caravan forming / trading presets

  • Set up 3 presets in mod settings, that allow you to quickly select all items for travel, or create specific trade filters to select all you may want to sell at once.
  • More basic selection options for all items or none
  • Keep the automatic supplies disabled with a toggle, to avoid some lag when it’s active every time you open up the dialog

Mechanoid Bounty

  • Part of the story, but also separately available
  • Hunt mechanoids to receive bounty credits with the faction that called out the bounty
  • Get assistance from said faction on any map you currently have pawns located (they can help engage hostile locations)
  • Hire veteran soldiers for a hefty large amount of bounty credits, which come with alot of experience and you’re able to choose some of their traits
  • Purchase valuable items in exchange for bounty credits
  • Improve relations to other factions in exchange for bounty credits
  • Buy bounty credits for a large amount of silver

Immersion – Travel companions

  • Pawns start out disliking the newcomers due to uncertainty and some lack of trust
  • Pawns individually bond with each other over time which can turn the initial distrust into a true friendship

Caravan Incidents

  • More smaller events that do not always have to end in a fight (currently only 1)

Storyline (requires Royalty)

  • A storyline that gives you a reason to travel the world
  • Form a bond with a new faction sharing your troubles on a new world
  • Encounter a dangerous threat that endangers the entire world
  • Fight bosses to claim treasures, learn powerful spells and prevent the end of all living beings

General travel support

(Disabled by default, enable it in mod settings)

  • Auto clean up settlement remains
  • Increase food and silver available for settlements to trade
  • Increase ancient shrine spawns and reward changes
  • Increase skill decay level from 10 to 15
  • Enable a sidebar icon allowing to remove letters

(All categories can be enabled or disabled and further configured to your liking in the mod’s settings)

Compatibility notes.

Yes, it’s Combat Extended compatible.

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Download

Version 1.4

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