The Canned Food Mod allows you to preserve food by turning raw ingredients into long-lasting canned goods, making storage and food management much more efficient.
Canned Food Mod Features
This simple mod introduces a canning system that lets you convert raw food into preserved meals that do not spoil.
- Canning system: Create canned food using 5 meat or 5 vegetables along with a can.
- Crafting cans: Produce cans at the smithy using steel, after researching Smithing and Canning.
- Non-perishable food: Canned food does not spoil and deteriorates very slowly when left outdoors.
- Flexible usage: Canned food can be eaten directly or used as an ingredient in recipes.
- Empty cans: Consumed cans or those used in recipes will now return empty cans.
- Stackable graphics: Uses a stackable graphic type for improved visuals.
Changelog Highlights
- B18 V1.0: Adjusted can recipes, added canned fruit, restricted some ingredients, and introduced mood debuffs when eating canned food.
- V1.1: Increased stack size to 75 and reduced work required for canning.
- V1.2: Updated debuff to “ate awful meal” and added batch crafting (x10) with reduced work.
Compatibility notes
No known bugs or compatibility issues have been reported for the Canned Food Mod. The mod is safe to add to existing saves.
When troubleshooting the Canned Food Mod:
- See if the error persists if you just have this mod and its requirements active.
- If not, try adding your other mods until it happens again.
- Always post your log using the Log Uploader.
- For best support, please use the Discord-channel for error-reporting.
- Do not report errors by making a discussion-thread, I get no notification of that.
- If you have the solution for a problem, please post it to the GitHub repository.
- Use RimSort to sort your mods.
Additional credits: srauon, Xsile, JuliaEllie, Milon.