Camouflage and Stealth Mod provides a framework for implementing Camouflage and Stealth (CAS) mechanics for apparel, enabling passive camouflage, active stealth, and observation-related sight improvements.
Camouflage and Stealth Features
Camouflage and Stealth Mod is designed primarily as a framework for other mod authors, but it also introduces configurable gameplay systems players can interact with.
- Passive camouflage: Apparel patterns and coloration that help pawns blend into their environment.
- Active camouflage (stealth): Advanced technological camouflage that actively disguises the wearer.
- Observation modifiers: Apparel and equipment can slightly modify sight capabilities, enabling functional optics and limited counters to camouflage.
- Mod options: Settings available to fine-tune camouflage behavior.
- Multiplayer support: Includes native multiplayer compatibility.
Framework usage
Camouflage and Stealth Mod allows mod authors to add:
- Passive camouflage via apparel.
- Active camouflage via apparel.
- Sight and observation improvements via apparel or equipment.
For full technical details and patching instructions, refer to the included PDF documentation (recommended for both players and mod authors).
Updates
- Portuguese-Brazilian translation: Added, thanks to Lucas559-noob.
- Additional external guide available by 11Bullets.
Expansion mods
- CAS: Power Armour.
- CAS: Cataphract Armour.
- CAS: Recon Armour.
- CAS: Flak Armour.
Mods using the CAS framework
- CAS: Vanilla Armour Expanded.
- CAS: Royalty.
Showcase mods
The following mods were patched in parallel to demonstrate CAS functionality:
- Cordis Die.
- Metal Gear Solid: MGS.
- Red Horse: Furniture.
- Rimmu-Nation Clothing (original version).
- Spec Ops: The Line.
Compatibility notes
It is recommended to start a new game when using Camouflage and Stealth Mod, especially alongside mods that add related content. Removing the mod may initially cause errors that should subside after subsequent loads.
A PDF is provided listing mods patched to support terrain and biome-related camouflage behavior.
- Incompatible with: CE / CE:FT, due to Combat Extended using its own line-of-sight and detection mechanics.
- If errors occur, test with only Camouflage and Stealth Mod and its requirements enabled, then add other mods gradually.
- Always share logs using the Log Uploader when reporting issues.
- Use the Discord error-reporting channel for support. Avoid discussion threads, as the author may not be notified.
- If you find a fix, submit it to the GitHub repository.
- Use RimSort to sort your mods.
Additional credits: Lucas559-noob, Erdnussbrot, Proxyer, Chicken Plucker.