Blueprint Material Debt Mod subtracts the materials required by existing blueprints from your stockpiled material count, making the resource readout better reflect how many materials are actually available for new construction.
Blueprint Material Debt Mod Features
Blueprint Material Debt Mod adjusts the displayed stockpile count by accounting for materials already reserved by blueprints.
This helps avoid overestimating your available resources when several buildings or structures have been planned but not yet built.
Compatibility notes
Blueprint Material Debt Mod does not make any changes to your save file and can be safely added or removed at any time.
Blueprint Material Debt Mod conflicts with mods that completely replace ResourceCounter.UpdateResourceCounts, but should be compatible with mods that only extend it.
Blueprint Material Debt Mod replaces ResourceReadout.DrawResourceSimple and conflicts with other mods that do the same.
Blueprint Material Debt Mod may behave strangely if other mods change the value of ThingDef.resourceReadoutAlwaysShow.
When troubleshooting the Blueprint Material Debt Mod:
- See if the error persists if you just have this mod and its requirements active.
- If not, try adding your other mods until it happens again.
- Always post your log using the Log Uploader.
- For best support, please use the Discord channel for error-reporting.
- Do not report errors by making a discussion thread, as no notification will be received.
- If you have the solution for a problem, please post it to the GitHub repository.
- Use RimSort to sort your mods.
Additional credits: Ben Lubars.