RimWorld Mods

Blowguns Mod

Author of the Blowguns Mod: mlie

Blowguns Mod adds craftable neolithic blowguns, venom-tipped darts, tranquilizing darts and antivenom, giving colonies a short-range tactical weapon system based on snake venom.

Blowguns Mod Features

The Blowguns Mod lets pawns craft blowguns with wood and snake venom. Venom can be obtained by milking tamed cobras and other supported snakes, making venom production risky but useful.

Blowguns

The blowgun is an extremely short-ranged weapon that deals minimal direct damage, but applies toxins on hit.

  • Lethal blowgun: Fires concentrated snake venom darts that cause severe toxic buildup. Multiple hits can kill even large creatures if untreated.
  • Nonlethal blowgun: Fires tranquilizing darts that slowly cause temporary blindness and paralysis. The effects are delayed and can last between 12 and 16 hours.

The rate and maximum severity of each toxin depends on the target’s body size, meat amount and the number of darts that hit the target.

Antivenom

The Blowguns Mod adds antivenom as a form of modern medicine. Antivenom rapidly slows and eventually stops the progression of both toxin types, making it useful after blowgun attacks or during toxic buildup emergencies.

Antivenom does not completely prevent toxic buildup from toxic fallout, but it can help keep colonists and livestock alive while you prepare proper roofed shelter.

Production

  • Blowguns can be produced at any core weapon production station.
  • Blowguns require wood and venom for their darts.
  • Venom can be obtained by milking tamed cobras and supported snakes.
  • Antivenom can be produced at a drug lab after medicine production is researched.
  • Antivenom production requires a colonist with basic crafting and medical familiarity.

Applications

  • Lethal darts: Quickly put targets in a dangerous condition, especially after multiple hits.
  • Nonlethal darts: Work best as hit-and-run tools for disabling humans, large animals and dangerous beasts.
  • Mental breaks: Nonlethal darts can help stop colonists without causing permanent damage, though the effect is not instant.
  • Colony economy: Snake venom and antivenom can both be sold for profit.

Tribal raiders may also spawn with blowguns from time to time.

Supported venom sources

The Blowguns Mod adds venom milking support for the following snakes:

  • Rattlesnake: From VAE – Extreme Desert.
  • Rattlesnake: From Westerado.
  • Adders: From Infectious Creatures.
  • Black Desert Cobras: From Infectious Creatures.
  • Copperhead: From Legacy Ark.
  • Coral Snake: From Legacy Ark.
  • Cottonmouth: From Legacy Ark.
  • Timber Rattler: From Legacy Ark.

Compatibility notes

The Blowguns Mod includes venom milking support for snakes from VAE – Extreme Desert, Westerado, Infectious Creatures and Legacy Ark.

When troubleshooting the Blowguns Mod:

  • See if the error persists with only this mod and its requirements active.
  • If not, add your other mods back until the issue happens again.
  • Always post your log using the Log Uploader.
  • For best support, use the Discord channel for error-reporting.
  • Do not report errors by making a discussion thread.
  • If you have the solution for a problem, post it to the GitHub repository.
  • Use RimSort to sort your mods.

Additional credits: O Negative, pgoslinga, gretino.

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