RimWorld Mods

Better Relationship Value Mod

Author of the Better Relationship Value Mod: Alfie Brook

Change the way of calculating relationship value. Now the maintenance of faction relationships becomes increasingly important. You won’t become hostile to a faction just because of one evil deed, and you can’t get friendly with a faction simply by giving away some crap.

Better Relationship Value Mod features

The new formula is quite complicated, and you can roughly understand it as x^3+x. Now the faction relationship from 0 to 1 corresponds to the original 1 relationship, and 99 to 100 corresponds to the original 10 relationship. In general, reaching full opinion with a faction now costs three times as much as before, forcing you to focus more on maintaining good faction relations. The better/badly a faction thinks of you, the harder it is to change their opinion accordingly. This is dynamically changing.

What you can do with it:

  • Kill one caravan animal without being hostile.
  • Arrest one visitor without being hostile.
  • Difficult for a friendly army to be hostile to you because of being accidentally injured.

What’s the cost: More difficult to reach close faction affiliation.

*This mod tries not to break the balance of the original version, so you can’t expect to do a great deal of evil things after using this mod. For example, arresting two people at the same time will definitely lead to faction hostility.

In general, this mod makes faction relations more robust, but not an excuse to do evil.

Compatibility notes

As far as I know, it is compatible with all mods, and changes all faction relationship calculations for all mods, without affecting any other functions.

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