The Backup Generators Mod adds backup power generators designed to prevent blackouts and brownouts when your battery reserves are depleted. These generators automatically start producing power when connected reserves are critically low, then stop once reserves recover or their power is toggled.
Backup Generators Mod Features
- Generators start producing power when connected reserves are critically low, at 200 Wd by default.
- Generators stop producing power when reserves exceed 1000 Wd, or when their power is flicked off and on.
- Configurable low and high reserve values are available in the mod settings.
- Includes wood, chemfuel, mobile chemfuel, uranium, and mobile uranium backup generators.
- Each generator type appears in the Power category once its research requirements are fulfilled.
- Generators consume some fuel while idling, but less than vanilla fueled generators producing active power.
- Mobile generators can be minified, installed, and uninstalled.
- Generators produce some heat, so heater placement hints appear when placing them.
- Includes support for Simple FX: Smoke Mod.
Generator types
- Wood: Produces 1200W, has 75 capacity, lasts 5 days active or 2 quadrums and 7 days idle, requires Electricity and Batteries, and costs 150 Steel, 6 Components, and 2500 work to build.
- Chemfuel: Produces 2100W, has 75 capacity, lasts 7 1/2 days active or 1 year and 2 quadrums idle, requires Refining and Microelectronics Basics, and costs 200 Steel, 8 Components, and 2500 work to build.
- Mobile Chemfuel: Produces 900W, has 20 capacity, lasts 1 1/3 days active or 12 1/2 days idle, requires Refining and Microelectronics Basics, and costs 80 Steel, 4 Components, and 1000 work to build.
- Uranium: Produces 4000W, has 1 capacity, lasts 10 days active or 2 years idle, requires MultiAnalyzer and Fabrication, and costs 250 Plasteel, 150 Steel, 10 Components, 10 Uranium, and 12000 work to build.
- Mobile Uranium: Produces 1800W, has 1 capacity, lasts 5 days active or 1 year idle, requires MultiAnalyzer and Fabrication, and costs 80 Plasteel, 60 Steel, 6 Components, 5 Uranium, and 7500 work to build.
Roadmap
- Animations.
- Size and orientation changes, TBD.
- Other options.
Compatibility notes
The 1.0 version bundles Harmony 1.2, while the 1.1 version bundles Harmony 2.
When troubleshooting the Backup Generators Mod:
- See if the error persists if you just have this mod and its requirements active.
- If not, try adding your other mods until it happens again.
- Always post your log using the Log Uploader.
- For best support, please use the Discord-channel for error-reporting.
- Do not report errors by making a discussion-thread, I get no notification of that.
- If you have the solution for a problem, please post it to the GitHub repository.
- Use RimSort to sort your mods.
License
Please feel free to pull this apart and make any derivative work you like as long as it’s not a straight copy to claim this work as your own. Attribution is not required but is always appreciated.
Additional credits: DamnationLtd, Xsile, Herbiems89, Pardeike, Senacharim, Fistandantillus7, ProximityMicrowave.