Updated 1.5 and 1.6
Ever wished your colonists could just ask a visiting friend or family member to stay? Now you can!
The Ask To Join Mod adds a new social interaction that allows your colonists to ask visitors to join your faction. The chance of success is based on social relationships and opinions, adding a new layer of immersion to your colony’s story.
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15/06/2025 Update 1.1
– You can no longer make the request more than once to the same pawn.
With this first update, a mod settings menu has been added. From there, you can now customize the following features:
– Enable a social fight if the pawn refuses to join
– Set different recruitment difficulty levels
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Ask To Join Mod features
How It Works
- The Option: The “Ask to join” interaction appears on relatives, lovers, or friends. The option is always available for family members, but requires a positive opinion from your colonist for friends and lovers.
- The Chance: The target’s decision is based on their opinion of your colonist.
- Friends: Have a fixed 50% chance to accept.
- Relatives & Lovers: Follow the probability table below.
- Consequences: Accepted requests grant a mood buff, while rejections cause a mood debuff that varies depending on the relationship.
- Exclusions: The option will not appear on your own colonists, prisoners, slaves, traders, hostile or downed pawns, and Wild Men.
Acceptance Chance Table (Relatives & Lovers)
| Target’s Opinion of Your Colonist | Chance to Join |
|---|---|
| ≥ +50 | 100% |
| +30 to +49 | 95% |
| +15 to +29 | 80% |
| +1 to +14 | 60% |
| 0 | 50% |
| -1 to -14 | 40% |
| -15 to -29 | 20% |
| -30 to -49 | 5% |
| ≤ -50 | 0% |