The Applying Pressure Mod adds a feature that allows pawns to hold on to their wound to reduce bleeding instead of crawling.
You can toggle the behavior of your pawn when downed. Instead of crawling all the way back to base and potentially opening doors for the enemy, they can either stay where they are and apply pressure to their wound.
Applying Pressure Mod Features
Applying Pressure
You can toggle the behavior of your pawn when downed. Instead of crawling all the way back to base and potentially opening doors for the enemy, they can either stay where they are and apply pressure to their wound.
When can a pawn apply pressure
Whenever a pawn can crawl.
Note that applying pressure will stop whenever a pawn is not in a crawling state (can walk again, being carried, etc).
Only player-controlled pawns will do this. Technically, this is because of performance. Lore-wise, enemies know what will happen if they get captured, so they would rather bleed to death than stop crawling to escape.
How much bleeding is stopped
Bleed rate reduced = (Most severe bleeding’s BleedRate) * stopBleedFactor * max( (pawn Manipulation), manipulationCap)
stopBleedFactor and manipulationCap are configurable.
Technical
The difference between “Apply Pressure Now” and “Apply Pressure when safe” is whether it is happening before or after the Vanilla in the Downed ThinkTreeDef.
<!--============= Downed ============-->
<ThinkTreeDef>
<defName>Downed</defName>
<thinkRoot Class="ThinkNode_ConditionalDowned">
<subNodes>
<li Class="ThinkNode_ConditionalCanCrawl">
<subNodes>
<!-- Interrupts the crawling pawn every few seconds -->
<li Class="ThinkNode_CrawlInterrupt">
<subNodes>
<li Class="JobGiver_FleeDanger" />
<li Class="ThinkNode_ConditionalPlayerControlledColonist">
<subNodes>
<li Class="JobGiver_PatientGoToBed" />
</subNodes>
</li>
</subNodes>
</li>
</subNodes>
</li>
<!-- Do a queued job if possible -->
<li Class="ThinkNode_QueuedJob">
<inBedOnly>true</inBedOnly>
</li>
<li Class="JobGiver_IdleForever"/>
</subNodes>
</thinkRoot>
</ThinkTreeDef>
Source and bug report on Github