Alarm Clock Mod adds a simple yet powerful in-game timer system, letting you set custom alerts based on in-game time and date. Whether you’re roleplaying scheduled tasks, rotating pawns between outposts, or managing cooldown-sensitive abilities, this mod helps you stay on track.
Alarm Clock Mod Features
- A toggleable button in the play-settings panel opens a draggable window with your timers list.
- Add new timers via the plus button and edit existing ones with a click.
- Timers trigger a pop-up dialog and pause the game when they go off.
- Expired timers stay visible for 1 in-game day and can be restarted with the same settings.
- Timers continue running even while the UI window is hidden.
Compatibility notes
- Can be safely added to or removed from an ongoing game (removal will show a few harmless log errors on load).
- Tested with large modlists (170+ mods) and works with most regular mods.
- Confirmed working with My Little Planet Mod — supports non-standard planet sizes and time zones.
- May be inaccurate with mods that alter time flow or day/month/year durations, though unlikely to break outright.
- Compatible with Combat Extended Mod, unless CE drastically alters time mechanics.
- Timers update roughly twice per in-game hour; minimal performance impact observed.
Known issues
- No translation support yet – all text is in English.
- No UI scaling support – timer window may behave incorrectly if UI scale isn’t set to 1x.
Additional credits: Gareth, Jaxe, LWRZ