RimWorld Drugs

neutroamine-crafting-mod

Chemicals & Neutroamine Mod

Neutroamine is an item that combined with herbal medicine and cloth in a drug lab becomes the standard medicine. It can also be used to produce various drugs such as penoxycyline and Wake-up. As of Alpha 17, neutroamine is not…
1.01.11.21.31.41.5Beta 18Beta 19
Vegetable Garden

Vegetable Garden Mod

The Vegetable Garden Mod adds a substantial variety of new tiers of plants to research and grow. It also ads new meals and ways to cook them, some for health, some for joy. New medicines and drug production, as well…
1.01.11.21.31.41.5Beta 18Beta 19
Preview

More Medications Mod

The More Medications Mod adds a lot of new medicinal resources to heal or ease the healing process of your colonists. More Medications Mod features New medicine Multi Vitamins – 4 Neutroamine Sleeping Pills – 6 Neutroamine ADHD Meds –…
1.31.4Beta 18
DIY Neutroamine Mod

DIY Neutroamine Mod

The DIY Neutroamine Mod is yet another “make your own neutroamine” mod. This one allows colonies to synthesize neutroamine from raw psychoid and smokeleaf. DIY Neutroamine Mod features Craft 5 bottles of neutroamine from: Ingredients: 20 psychoid leaves, 10 smokeleaf…
1.01.3
Psychology-Mod

Psychology Mod

The Psychology mod is a full update of RimWorld’s psychological and social systems. The stories that emerge from your pawns’ peculiarities are big part of the fun that RimWorld provides. The goal of the Psychology mod is to expand that…
1.01.11.31.4Beta 18Beta 19
Polarisbloc Mod Core LAB Cover

Polarisbloc Mod – Core LAB

The Polarisbloc Mod series is a pack of mods that include all of the following mods by Vaniat: Machanoid ship extension, Gene-adjusted agent, Vanya’s Medicines and Brainwashing. Polarisbloc Mod – Core Lab features Medicines Combined antibiotic: A combination of several…
1.01.11.31.4
The Luciferium Addict Challenge

The Luciferium Addict Challenge

Luciferium is a rare, addictive and expensive drug, but daaaaamn ain’t it powerful. After the first dose, there is no way to get the luciferium mechanites out, ever. On the urbworlds, they call Luciferium the ‘Devil’s Bargain’. Many have been…
Beta 18
Craftable Drugs Mod

Craftable Drugs Mod

The Craftable Drugs Mod allows the production of Neutroamine and Luciferium at the Drugs Lab. Craftable Drugs Mod features Adds two new research projects: Neutroamine Refining Research. Requires the Psychite refining research. Luciferium Production Research. Neutroamine (x5) can be made…
Beta 18
Preview

Strange Plants Mod

The Strange Plants Mod adds the ability to grow the following resources: Artillery Shells Req Lvl 10 Growing Beers Req Lvl 8 Growing Components Req Lvl 10 Growing Chemfuels Req Lvl 10 Growing Chocolates Req Lvl 8 Growing Glitterworld Meds…
Beta 18
Lets-Cook-A-Breaking-Bad-Scenario

Let’s Cook – A Breaking Bad Scenario

Two chemists decide to use their knowledge to more profitable ends: drug trade. They take a bundle of stolen precursor out into a deserted land and being their own Go-Juice empire. They will have to grow and process the land’s…
Beta 18
Vanya's Medicines Mod

Vanya’s Medicines Mod

The Vanya’s Medicines Mod adds 3 new drugs for vanilla games. These drugs are guaranteed to cure all diseases. Vanya’s Medicines Mod features Combined antibiotic: A combination of several antibiotic combinations can cure most of the disease (like flu, muscle…
Alpha 17
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