RimWorld Behavior

Fluffy Breakdowns Mod

Fluffy Breakdowns Mod

Fluffy Breakdowns Mod replaces random breakdowns with a maintenance requirement. Fluffy Breakdowns Mod features Buildings using components will now gradually deteriorate. The odds of a breakdown happening (and requiring replacement components), is directly linked to the amount of deterioration. To…
1.01.11.21.31.41.5Beta 18Beta 19
Mining Priority Mod

Mining Priority Mod

— “Hey! A plasteel meteorite dropped! Let’s go mine that valuable ore!” — “Okay, I’ll put it on the list of things to do, after we finish tunneling the next few rooms” — “And mining that steel nearby” — “Yea,…
1.01.11.21.31.41.5Beta 18Beta 19
Alpha Animals Mod (1)

Alpha Animals Mod

The Alpha Animals Mod adds multiple unique new animals to RimWorld Alpha Animals Mod features 45 new, vanilla-friendly creatures to the diverse biomes of your rim worlds. The philosophy of this mod is that every new creature tries to bring…
1.01.11.21.31.41.5
Gear Up And Go Mod

Gear Up And Go Mod

– “A Raid! Is it time for battle!” – “Suit up!” – “Okay I’ve got my armor vest, I’m going to go plant some corn” – “I’ve already got armor so I’m still mining” – “GET OVER HERE NOW” –…
1.01.11.31.41.5Beta 18Beta 19
Safely Hidden Away Mod

Safely Hidden Away Mod

With the Safely Hidden Away Mod, bases that are in remote locations won’t get raided as often. Caravans/visitors also don’t visit as often. Safely Hidden Away Mod features Configurable delay times. Check out the mod settings. Travel time to islands…
1.11.21.31.41.5Beta 18Beta 19
Local Growing First Mod

Local Growing First Mod

The Local Growing First Mod changes your pawns behavior to ensure that they harvest and sow within their current growing zone before heading to others!…
1.31.41.5Beta 18
Run and Hide Mod

Run and Hide Mod

Are you tired of your colonists fleeing from a manhunting deer straight into a corner, where it proceeds to gore them to death? Does your pawns’ pathfinding when threatened give you apoplectic fits? Put down the bottle, because your problems…
1.01.11.21.31.41.5Beta 18
RimQuest Mod

RimQuest Mod

The RimQuest Mod adds quest givers to trader groups and caravans. This mod exists for those of us who feel that RimWorld could use a little more direction from time to time, and a good quest is just what we…
1.01.31.4
Hardworking animals Mod

Hardworking animals Mod

As you may have noticed, animals trained to haul things are quite lazy and only haul from time to time. The Hardworking animals Mod makes your animals haul a lot more often. In addition, the hauling skill now requires 9…
1.01.11.31.4
Snap Out! Mod

Snap Out! Mod

The Snap Out! Mod adds the ability to calm down pawns on a mental break. Now as per usual little BB here would have a mental break because of eating without a table and go sad wandering around the base…
1.01.11.21.31.4
Share The Load Mod

Share The Load Mod

The Share The Load Mod allows for multiple people to deliver resources to a single blueprint. Share The Load Mod features The Share The Load Mod tracks what is needed and doesn’t deliver too much materials to the blueprint. Multiple…
1.01.11.21.31.4
Hutn for me Mod

Hunt for me Mod

The Hunt for me Mod adds a new type of training for your animals: hunting. Cats can bring gifts (when they want) and are no longer unfairly useless (in the context of hunting). This mod is fully customizable! A remastered…
1.01.11.31.4
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