RimWorld Battle

Zipangu Pack Mod

【ZP】 Zipangu – Rice cultivating civilization Mod

The Zipangu – Rice cultivating civilization Mod adds a realistic rice production which requires a lot of work and time. In early games that might cause your colony’s growth to cease. Later on you can manage larger amounts of raw…
1.01.4Beta 18
Remote Explosives Mod (1)

Remote Tech Mod

The Remote Tech Mod comes with an assortment of remotely detonated explosives for different purposes: defending your base, mining and chemical purposes. It also includes several new researches and a workbench to manufacture your explosive goodies. Remote Tech Mod features…
1.01.11.31.4Beta 18Beta 19
Rim of Madness Werewolves

Rim of Madness – Werewolves

Rim of Madness – Werewolves is a gameplay mod for RimWorld. It adds Werewolves into the game. Rim of Madness – Werewolves features 4 unlockable playable werewolf forms (and a hidden fifth type). Adds moons to RimWorld with a custom…
1.01.11.21.31.4Beta 18
More Vanilla Turrets

More Vanilla Turrets Mod

The More Vanilla Turrets mod adds more turret variations with the attempt to keep their vanilla art style along with some careful balancing. New items Gun complex: a perimeter mounted gun designed to work regardless if you have power or not as long as…
1.01.11.31.4
Better Pawn Control Mod

Better Pawn Control Mod

The Better Pawn Control Mod allows bulk assignment of animals to zones and colonists to outfits (or drugs) in one single action. Setup different policies and switch at will. Annoyed by manually having to set animals to safe zone with no master…
1.01.11.31.4Beta 18Beta 19
defensive-positions

Defensive Positions Mod

Raids are fun, but positioning your fleshy turrets for battle each single time gets old pretty fast. The Defensive Positions mod allows your colonists to remember their position during base defense. You can send off your colonists to their positions…
1.01.11.21.31.4Beta 18
Avoid Friendly Fire Mod

Avoid Friendly Fire Mod

The Avoid Friendly Fire Mod adds a new option to colonists that you can enable to force them to stop shooting if the projectile’s path could hit a friendly or neutral pawn (taking into account miss radius). Drafted colonists will look for a…
1.01.11.21.31.4
Mechalit Core Mod

Mechalit Core Mod

The Mechalit Core Mod is the first and main of the “Mechalite” mod series. It adds more diversity to the game by adding new materials, items, buildings and technologies. The gameplay will become more interesting, and you will have more things…
1.01.11.31.4
Project Armory 20th Century Mod

Project Armory 20th Century Mod

The Project Armory 20th Century Mod adds a lot (203) of weapons produced, used, and only prototyped from the period 1945-2000. Project Armory 20th Century Mod features The Project Armory 20th Century Mod features the following types of weapons: Pistols Submachine guns…
1.01.11.31.4
Simple Sidearms Mod

Simple Sidearms Mod

With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS. Because your snipers are getting really tired of getting shanked. The Simple Sidearms mod will allow your colonists to carry multiple weapons. Simple Sidearms Mod features Colonists…
1.01.11.21.31.4
Tangle-Weed-Mod

Tangle Weed Mod

The Tangle Weed Mod is a simple mod that adds a new plant called “Tangleweed vine” which is very difficult to walk through. It takes longer to grow than food crops, but not quite as long as trees. The tangleweed…
1.31.4
Machine Gun Defense Mod

Machine Gun Defense Mod

The Machine Gun Defense Mod adds a variety of manned machine gun turrets and flak guns. Machine Gun Defense Mod features To make machine gun turret you need to make gun crate first at machining table and use it to build…
1.11.21.31.4

Get your RimWorld Ugly Christmas Sweater!

🎄 This Christmas go in RimWorld style. For you or your loved ones!