Vanilla Expanded Framework incorporates a multitude of functionalities for different mods in order for us to boost performance by not duplicating code across several mods. Examples of shared functionality include...
1.3LibrariesMods
Advanced Animal Frameworks
This is the core framework that allows animals to carry weapons, do various work and for special autonomous animal-like vehicles. Does not add content on its own. It will power all the Walking Problem “animal...
Updated
1.11.21.3Mods
Post-apocalyptic Shelters Mod
Post-apocalyptic Shelters Mod is an extension of the Camping Tent Mod about some Post-apocalyptic shelter. Post-apocalyptic Shelters Mod features Adds two new tents in RimWorld: Army Tent is a bigger tent capable to...
Updated
1.3Mods
Skilled Stonecutting Mod
The Skilled Stonecutting Mod makes stonecutting give crafting skill increases (again). It also makes more skilled crafters create blocks more quickly. Note that the experience is gained all at once when a...
Updated
1.3Mods
Medieval Overhaul Mod
The Medieval Overhaul Mod is mainly inspired by Medieval Times, Battle Brothers, KeeperRL, Thea, and Crossroads Inn. It adds some features of each game/mod, catered to my preferences. The main goal of this mod is to p...
Updated
1.3Mods
Vanilla Ideology Expanded – Relics and Artifacts Mod
Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology – be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join t...
Updated
1.3Mods
Fortifications – Industrial Mod
It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications. Introducing to you, The...
Updated
1.3Mods
Organic Ideology Mod
This mod intends to make your Ideology develop more organically over time through your colonists mixing with other cultures. My first RimWorld mod, doesn’t come with much more but I do plan to develop it further later...
Updated
1.3Mods
Expanded Roofing Mod
The Expanded Roofing Mod adds customizable roofing, with transparent greenhouse roofing and photovoltaic solar roofing. Reworked from Vendan’s original idea. A direct port of the Github version made by AaronCRobinson....
Updated
1.21.3Mods
ReGrowth: Extinct Animals Pack
Welcome to ReGrowth! The goal of this series is to overhaul, expand and fix vanilla biomes, as well as add new vanilla friendly biomes! All modular so you can choose what you want and what not! Making Rimworld feel mo...
Updated
1.21.3LibrariesMods
ReGrowth: Core and Framework
“Rock by rock, we will transform our galaxy into a garden!” ReGrowth Interplanetary Terraforming Solutions was an old earth Mega-Corp, rising to “power” during the early days of terraforming the local solar s...
1.3Mods
Vanilla Fix: Haul After Slaughter Mod
With the Vanilla Fix: Haul After Slaughter Mod colonists will now haul the corpse after slaughtering an tamed animal. Vanilla Fix: Haul After Slaughter Mod features In RimWorld colonists will: Hunt a wild animal and i...