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1.2 1.3Libraries

Vanilla Expanded Framework

Vanilla Expanded Framework incorporates a multitude of functionalities for different mods in order for us to boost performance by not duplicating code across several mods. Examples of shared functionality include...

1.3Libraries Mods

Advanced Animal Frameworks

This is the core framework that allows animals to carry weapons, do various work and for special autonomous animal-like vehicles. Does not add content on its own. It will power all the Walking Problem “animal...

1.1 1.2 1.3Mods

Post-apocalyptic Shelters Mod

Post-apocalyptic Shelters Mod is an extension of the Camping Tent Mod about some Post-apocalyptic shelter. Post-apocalyptic Shelters Mod features Adds two new tents in RimWorld: Army Tent is a bigger tent capable to...

1.3Mods

Skilled Stonecutting Mod

The Skilled Stonecutting Mod makes stonecutting give crafting skill increases (again). It also makes more skilled crafters create blocks more quickly. Note that the experience is gained all at once when a...

1.3Mods

Medieval Overhaul Mod

The Medieval Overhaul Mod is mainly inspired by Medieval Times, Battle Brothers, KeeperRL, Thea, and Crossroads Inn. It adds some features of each game/mod, catered to my preferences. The main goal of this mod is to p...

1.3Mods

Vanilla Ideology Expanded – Relics and Artifacts Mod

Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology – be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join t...

1.3Mods

Fortifications – Industrial Mod

It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications. Introducing to you, The...

1.3Mods

Organic Ideology Mod

This mod intends to make your Ideology develop more organically over time through your colonists mixing with other cultures. My first RimWorld mod, doesn’t come with much more but I do plan to develop it further later...

1.3Mods

Expanded Roofing Mod

The Expanded Roofing Mod adds customizable roofing, with transparent greenhouse roofing and photovoltaic solar roofing. Reworked from Vendan’s original idea. A direct port of the Github version made by AaronCRobinson....

1.2 1.3Mods

ReGrowth: Extinct Animals Pack

Welcome to ReGrowth! The goal of this series is to overhaul, expand and fix vanilla biomes, as well as add new vanilla friendly biomes! All modular so you can choose what you want and what not! Making Rimworld feel mo...

1.2 1.3Libraries Mods

ReGrowth: Core and Framework

“Rock by rock, we will transform our galaxy into a garden!” ReGrowth Interplanetary Terraforming Solutions was an old earth Mega-Corp, rising to “power” during the early days of terraforming the local solar s...

1.3Mods

Vanilla Fix: Haul After Slaughter Mod

With the Vanilla Fix: Haul After Slaughter Mod colonists will now haul the corpse after slaughtering an tamed animal. Vanilla Fix: Haul After Slaughter Mod features In RimWorld colonists will: Hunt a wild animal and i...